Hi!
So when leveling my new Shaman, I ran into a couple of issues that I often experience when playing around with macros, and thought I’d share them in hopes that they get some love as well in the future.
I know some people probably use addons to solve these issues I have with the build in macro feature, but if it exists in the game and people use it, I really think it should be up to date in the game itself.
ISSUE 1: PvP Talent macros
Currently from what I can tell, we can only assign regular talents to Macros by doing the following:
/cast [talent:3/1] Mirror Image
But what about Macros that should be disabled on the spellbar (non clickable) when PvP talents aren’t active? So it’s still ON the spellbar, but we can’t “accidentally Bloodlust” if we press it in PvE content.
For example, I have a Shaman and use the Shamanism PvP talent, which changes my Bloodlust spell into a 1min CD mini version of itself. Meaning I need to have it ready at my finger tips at all times in PvP. But in PvE content I don’t wanna accidentally press Bloodlust during a dungeon or raid run at the wrong time (which is a BIG “no no” hehe), so currently because I am a forgetful type of person, I have to drag it back and forward on my spell bar constantly. Because my Bloodlust spell constantly changes versions on the same spellbar location, when jumping in and out of content.
It is incredibly frustrating that we can’t just create a macro that is ONLY clickable when PvP is allowed…
ISSUE 2: Macro icons
Macro icons are incredibly bad designed when it comes to finding a specific icon… Because it has NO search field from what I can tell. If there currenty exists a way to “search a icon by keyword”, then it is incredibly hard to find.
And it is not like it isn’t easy to implement since the Weak Aura and TotalRP3 addon has the search feature, meaning that the icons already have keywords assigned to them… Again using the above “Shamanism example”, I had to manually scroll through thousands of icons, only to give up and chose a wrong icon.
Hope to see changes like this in a future patch!