Mage drinking

In lib cleave grps i basically use a mana bar per pull. 100 Water used so far as a disc P, far less so with a mana totem present.

any 1 with mana spend too much time drinking. 1300 mana drink compared to 3-4k mana too small. making casters and healers in dungeons lag behind. and not only in dungeons. at bgs as well

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You mean it’s trolling to say use pots instead of mana drinking?

You think only 5% of the playerbase are able to do AoE?.. no theres a reason why every SM group demands 3 mages. And its because its consistent in results.

I guess he was talking about outstide pexing.
In the 5-25 range mage were able to aoe farm up to 12 yellow mobs.

With self heal removed they now have the regen process of a vanilla war if they dont early go for their lvl 40 runes.

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Yeah, they demand Mages for a leveling part of the game (within a dungeon, with a group) that is 1% of a players in-game time during a phase. Good thing Mages got to 40 fast so they can start drinking before Gnomeregan ^^

A melee cleave wouldnt be far behind AoEing Mages in SM with the right comp, with almost no downtime. Meanwhile, here 3 ā€œimbaā€ Mages are killing 8 mobs then drinking for 2 min.

I’ve submitted a response to this on the US forums. where I suggested that mana be like the orbs Monks get after making a kill in retail… This would keep the flow of the game going, instead of having to wait on players that have to drink water, milk or mana pots.

Killing mobs 1 by 1 still deplete all your mana. Basically mages has to do AOE or they have to drink water every 2 or 3 mobs, which is so boring and inefficient. Try to fill 4k mana every 3 mobs… Using one fireball and then the rest with wands… ok so you kill a mob every 2 or 3 minutes, right?

Is not like druids that can insta kill mobs and does not spent mana, or rogues with 900 damage mutilates.

This is SOD, no classic. Are you blind?

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The CDs on melee cleave comps is 2 minutes… and also 2mins per round, sure if ur using level 1 food. Lol

Mage is a all in class, thars just what it does huge burst at huge mana consumption.

Pick a different class if you dont like that lol

I thought this sounded interesting so I tried this out on various mobs at 25 level, using my strongest spells and my cast rotation ended up something like this:-

Spellcast-Spellcast-Wand-Wand-Wand-Wand-Wand-Wand-Wand-Wand-Wand (thats 9 casts on average).

I lost 50%-80% health to the mob, had to eat after every fight, could’t kill casters. Think I will stick to drinking, despite it’s major downtime issues.

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Hahaha that guy Junglebeard has no idea what he is talking about.

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Was pretty easy to predict for anybody who acually leveled one Mage, little less two.

Not really, I did a melee comp on Golemagg release, Shaman, Warrior x Priest and Rogue, pulled infront most groups short of caster groups exploiting/using the bug with raids.

With Spirit Tap on the Priest we could chain pull our way through complete dungeons up to BRD. Close to 0 downtime.

Ive also leved Magex4 + 1 Priest (Fresh).

Both groups hit the 5 reset wall (single dungeon only). Time between them was neglectable. Similar XP/hour.

Why? Because even tho it looks cool to kill 10-15 mobs at the time, the gathering, stacking and recovery after still takes time, as to killing 1-2 on a endless string without stop.

In terms of drinking, with manapools over 4K, and the best drink at 1900 mana/30 sec, a whole min is spent drinking regardless of if you killed 1 or 5 mobs. Like said, with other classes getting streamlined grinding boosts, a improvement of just sitting and watching a character drink for 1 min is little to ask. Its not THERE that the magic happens anyway, which people feel is ā€œimbaā€ (like Mage cant be rolled by anybody).

In Classic with less int and weaknesses amongst most classes it made sence. Now? Not so much, I discover nothing sitting waiting for a ambush.

With starsurge now becoming the new (laughably underpowered) big dmg spell for druids, mana issues is back on the table.

Mage

  • Conjure Water (Rank 5) will now conjure a full stack of 20 with each cast (was 2).
    • Developers’ notes: The tooltip will still indicate that only 2 are conjured. We hope to adjust the tooltip in the future

Semi-win?