Mage PTR feedback

Mana - huge issue
Im running a 12/0/39 build, figured frost will be the way for MC given all the fire immunities.

Ill give a run down based on the way i see it in pve, given that fire damage is a no go cause of immunities. - Frost / Arcane perspective

Head runes.
Advanced warding - Cool, dont want to be a healer sorry, has its uses deffinitely, dont see myself using it in pve.
Temporal anomaly - just weak previous rune has more utility than this, dead rune tbh.
Deep freeze - Obvious pick

Chest runes.
Chest would like to see fingers of frost moved to perhaps legs/hands, soo its possible to stack crit cause half of this build is based around crit and without crit the damage is just abysmal.
Regeneration - not a healer.
Burnout - Competes with Fingers of Frost - 15% crit say no more, this rune is key to many builds even working cause of the procs theyre based on and how bad mage damage is without crits.
Enlightment - no, just no. dead rune, loses against other choices

Waist - Im running missile barrage, it locks me out of frostfire and spellfrost - please make these baseline or something, this brings us to another problem, if you try and pick brain freeze its no good without any of these runes cause it procs from frost spells but the effect is it gives you a free cast of a fireball/spellfrost/frostfire. Its absolutely nuts and useless the way it is right now. You need to commit hard to get this rune to even work, soo its a dead rune.
Hotstreak most definitely belongs here, like i said previously the frostfire and spellfrost should be made baseline and there should be some cool 3rd rune thats a frost proc killer rune, like you have with hotstreak/missile barrage.

Leg runes.
Icy veins - cool, too long CD - TBH this should be a permanent effect not an ability, overall mages should have their cast times slashed by 0,5 sec minimum tbh given this meta and what other classes have. 1 second off each would be too much cause it would be gcd level nuts, but 0,5 would improve mage live ALOT

Might aswell scrap the other runes in the leg department, arcane surge is a meme spell, mass regen no thank you, i dont want to be a healer. Living flame is useless, take away a few situations cause of its duration and travel speed.

Legs need a proper redo, from the ground up!! Worst category of runes

Feet runes.
2 of them are good, brainfreeze needs an update like i mentioned above, the way it is rn makes it simply bad and you need to commit hard to make it work and even then the proc chance is meh instead of 15% should be 2x that tbh if the theme for mages is going to be PROCS PROCS PROCS

Wrist runes.
Balefire - mixed feelings, cool idea, doesnt work in reality, neither does it pump hard or play into most builds/synergise. Requires a runeslot where you need to sacrifice 5% crit or blinking twice in a row deleting your mana bar
Speaking of blinking twice deleting your mana bar. Displacement has to reduce the cost of blink SIGNIFICANTLY, in its current iteration its just bad, you have a choice of being annoying and dying soon after cause youre oom and a free kill or not being annoying and dying with slightly more mana but close to being oom.

Hands
Rewind time - Doesnt synergise with this build, its an arcane healer thing, remove the beacon requirement and it will become solid
Icelance - soo soo
Arcane blast - doesnt synergise with this build, the main proc generating spell is frostbolt
Living bomb - fire immunity makes it a no go

Overall hand runes are very lackluster and weak in an MC scenario

Back
Overheat - fire immunities
Arcane barrage - Its super bad, should be moved the hands department, since its an icelance type spell only that it hits for next to nothing. If you want to keep its damage laughably low atleast make the proc chance 100% Or buff the damage x5, also its range is superbad
Frozen orb - cooldown is too long imho, bugs on terrain, stops in place, has the speed of a running player, needs to be faster imho other than that pretty cool. Could do more damage tbh. Its like an AOE arcane missiles in terms of damage only on a 60 sec cooldown which makes it not soo great

If you got this far, runes need an overhaul, this is just my 5 cents on comming up with some sensible frost build for mc and how the runes just dont synergise well and how many of them are simply bad.

Runes should also benefit from cast time reduction / spell pushback protection.
Cost of spells should be reduced, mages run out of mana way too fast, other classes dont have these issues. On top of that we dont even do nearly enough damage to warrant us going oom this soon. Mages feel weak, neglected, runes arent thought out well enough.

Mages overall need a dps boost on their spells soo that when they hit, they hit hard cause it already takes forever to cast them. A blanket spell cast time reduction would also be welcome, and looking at classes ranges and making them more or less even. 30 yards on spells as a mage feels very bad when you have spriests with powerful tallents that make their spells 10 yards or more range over a mage

Anyways thanks for comming to my ted talk.

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