This; is the core reason why it is brokenly unbalanced.
I also made a topic about my feedback here; My First day MT experience:Reasons why new mage tower scaling is terrible.Comparing with old
I just visited old dreamgrove to see the missing powers we have from legion. The absence of artifact effect; passive things are massive.
For example ; i had rank 17 concordance of legionfall; which alone ; it’s procs give 8k versatility.(im not even counting the passives from artifact powers or legendary effects) or our big stats in legion.
Some may argue that our hp was bigger compared to this day and time. and i would agree. And it is the core problem of it.The level pruning in wow was the worst thing and it made things alot worse and balance issues harder than before. Both our hps and damage is ridiculously low in this timewalk challenge, and none of the legion powers are active in this.
Some may disagree but things are going downhill in terms ot stat optimisation since this level squish happened.
We should have been like lvl 130 now. and pumping big numbers in pve. Dying to damage should be for specific things like X hits you for % of your hp damage or smth like that.
I dont even remember in dying so easily from damage in old mage tower challenge; not even once. I was passing phases so fast that it was so fast paced and so fluent. Most of my wipes was on p3. I was eating adds like they are cookies easily. Only things that matters was the mechanics to not get knocked up or dont miss to interrupt boss.
now comparing to this day and age; people are min maxing theorycrafting ; going moonkin form to increase dps to make specific playstyle which has nothing to do original MT guardian challenge. If you tried that before you would probably fail miserably in legion and deplete your keys.
Yes, some people may say ; ‘‘oh you would like to overpower the bosses in mage tower hehe get guud’’ i would say ;YES i would.That is why i grinded m+ , that is why got so many artifact powers back in legion.Some people overpowered the MT boss with raid gears, and some people overpowered it with artifact power. I was a solo player.So I worked day and night to grind my artifact power, run from quest to quest , put my time effort and dedication to defeat the boss.Later blizzard added catch up mechanics for artifact catch up , but i was already quite ‘‘artifact fed’’ to complete the challenge so it was all and good.
and compared to today; it was ‘‘REQUIRING KEY’’ not yolo spam 50-100 times within a day. Collecting keys was quite time consuming.
Im sorry to tell this ;But i made a wide scan on the posts that are opened in these days ; and for all the elitist folks who completed it ; let me tell you the harsh truth; if a TANK challenge requiring you to get into a caster form for a majority of fight ; which was never intented to be ; that fight needs a MAJOR nerf.
How it is gonna be nerfed is on the blizzard’s decision ofcourse ; but if we want the challenge to be purely on mechanics as before; and not being affected from disabled barrowed powes ; my suggestion is to making a nerf on the hp and damage of adds and bosses and leave the mechanics as it should be before.