Mage tower

Fury Ring says hello. I know what im going to force my warrior through when it hits. Well unless they nerf it to poop (which they should).

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Legendary ring ?

O yeah ,i forgot about it .Maybe they will disable effect.

Same. Hope they add all the missing dungeons and also the BfA ones.

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If they dont this ring will pop up a lot in the future for bis items.

There was also Drape of Shame, but currently karazhan is not one of the dungeons.

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Don’t really care about Mage tower, but it would be great to have a different bear form, just saying, whatever the color :sweat_smile:

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These items should either have their effect disabled or not be upgradeable with valor.

Considering that rings don’t have main attribute ,it will be bis even at 210.

Depends how much value you draw out of these 10%. While a ring does not have main stat its secondary stats can still mean a lot. Especially if both stats on it happen to be bis or not. For instance my stat weight a bit ago was like 2.22 for Crit and Versa with haste being at a whooping 1.6 or something. Or even a 1.4. Thats quite the difference.

Eh, all I remember from getting them on my mage, feral and rogue was:

Mage: Go in, pop timewarp and just blast the boss. Dead before timewarp was over.
Feral: Couldn’t be killed due to self-healing.
Rogue: Did it in blues + legendary legs and just spammed feint, I was pretty much unkillable.

There were also 2-set bonuses from a lot of dungeons as far as I can remember.

Feral is one of the few I did other than the three Paladin specs. It was even easier than my Ret one.

I just ran back and forth doing brutal slash and everything died. I didn’t do it early on though. Everything was harder early on. But gearing was like the way they made the content accessible to more and more players.

Yes. If they become a nuisance the same should apply to them. They will just cause massive issues further down the line.

Also this remind me of Rextroy exploiting a MoS trinket for ridiculous damage, not sure if it’s fixed:

if you can’t see the difference between adapting dungeons ( already playable by any combination of classes as long as you have tank, healer and 3 dd) and the magetower, I don’t know what else to say.

Ye thats bound to happen somewhere somehow. However it appears that damage (while it still shouldnt be possible) was mainly an issue during the pre patch

I always think when these posts are made that the OP didn’t make use of the 15 months the mage tower was available. Of which the last 6 months it was up constantly. Sometimes you’re gonna miss out on things in a game and then its gone. Old recipes and items are not always available but it is not like Blizzard never sets a long time to get it.

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Feral challenge was from being second hardest to later on because of pure physical damage patch revamp to the easiest with ww monk. Kind of sad but it for sure was a whole different level of skill needed even if you had 910+ gear when it came out.