So all the mages are rerolling shamans.
Hi,
I have never felt more useless than I do as a Rank 10, MC geared mage in PvP right now.
I write this as someone who does not claim to be the best PvP player. I have been 2200 in arenas in the past, but my guild cleared MC Heat 3 as the 139th guild worldwide, so my raid gear is solid, plus rank 10 gear. Even IF it’s a “l2p issue” then I should be able to blast down people in blue gear. I can’t. The damage is too low.
But enough about me. Let’s consider that:
Ziqo (multi rank 1 glad) - has quit playing SoD mage pvp because it’s unplayable.
Xaryu (multi rank 1 glad) - has quit playing SoD mage pvp because it’s unplayable.
Xaru vid showing this: https://www.youtube.com/watch?v=gau2GFtnuoc
And if you’ve played PvP at all, you’ll know if your honest with yourself that mages lose to you, every time (if you don’t play mage). If you’re a rogue, warrior or hunter you target them even when attacked by other players because they are free kills to you. If you play mage, you’ll know the frustration of seeing 2 of your allies attacking a low health hunter, who sees you, fires 2 shots before he dies and you’re on 50%.
This is the case for both duels and BGs. Some duels are winnable with Arcane Power, and other than that, you’re at a massive disadvantage. Mage vs. Mage is even stupider, since you just AP+POM, Surge and the duel is over.
What has caused this?
- Mage damage output is very low in pvp, because all the SoD focus has been on fireball replacements. You will never get one of these spells off against a competent player who knows you’re there. Even if you do, a 1500 damage frostfire crit is not impressive compared to every other class’s damage output - in fact its very low for a 3 sec cast.
- Mage defences have not updated to compensate for runes. The only defensive capabilities mages gained come from Chronostatic Preservation, and arguably Brain Freeze. The main mage pvp playstyle in classic has mostly involved freezing targets for shatter. This doesn’t work anymore, there are too many escapes, immunities, and Fingers of Frost will not proc since you do not have time to gain procs. Targets are either immune, escape it, or your damage even on a big combo is negligible
- Every class, due to runes, has more escapes against Freeze and many classes have immunity to slows. This means mages have almost no defence against melee classes, and no additional defence against casters.
- The placement of mage rune slots, as it has been in previous phases, rules out some of the combos that might make mages decent, e.g. Deep/Hot Streak, Brain Freeze/Chrono etc.
- Because mage pvp damage is so low, the only defence mages have against casters (Counterspell / Silence) is not sufficient since you cannot burst any geared target even after a Counterspell, and you are on the backfoot from their higher damage to begin with.
Warlocks - impossible to beat
Hunters - impossible to beat
Warriors - impossible to beat (yes, warriors. Too many gap closers, 3k executes from max health)
Shamans - impossible to beat
Paladins - beatable, if unskilled
Priests - beatable, if unskilled and ungeared
Rogues - impossible to beat (2 x backstab, 2 x ambush not even in stealth, death)
Druids - impossible to beat
This is crazy. Hunters, locks and shamans have always been a bane to mages and I’m ok with that. But honestly I don’t know what to do.
Having tried every spec possible, 17/43/1 is working best for me, using Arcane Barrage for a lot of the damage. It gives a fighting chance against some classes, and can be used for sniping in BGs. If a warlock or warrior looks at you, you die, but that’s the same for all specs (yes, a good warrior 2 shots you in frost too).
There has to be a Rune solution, since this will only get worse with gear. Scorches for 350 damage do not cut it when auto attacks are taking 1/4 of a mage’s health.