Make Burning Rush a baseline passive

Blizz, I am sick of having to talent just to able to move anywhere in a reasonable time, and even when I do this, I still have to faff around with a toggle.

Just make burning rush a passive effect.

I mean, we have life drain and health stones and soul leech for a reason right?

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Totally, been hoping for it for ages now, especially since it already costs a lot of your health to use and maintain. It doesn’t even belong in the talent row with shields(if i recall)

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I dont mind it being a toggle.
But it needs to be taken of the GCD so you can micro it properly.

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I thought this was World of Warcraft not World of Need for Speed.

The only classes which should have a speed increase spell should be Rogues and Ferals.

Indeed but stealth should reduce speed by 53%

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Can you give away your blink then? My DK will happily take it.

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Did your brain just fart?

What does have speed increase spells have to do with a totally different spell, such as Blink ?

I do not know for what purpose you use Blink, but Mages have since vanilla used it as a method equivalent to speed increase - getting faster by foot to their destination.

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I do not think that Blink has been created for this purpose…

I do not think that Sprint, for example, has been created for the purpose of getting rid of stuns either…

Oh… and to reach your destination faster… well you have mounts for that.

You are the one brainfarting here. If Blink did not had a transportation purpose, then it would blink you on the spot, not transport you yards forward.

Sure, tell every walking lowlevel character and people in Oribos that they simply can mount up…

Do you have a favourite mount to use when farming lowlevel indoor instances?

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I stopped reading here and I won’t try to argue with your infallible logic.
I’ll walk myself out of this thread now. Good luck getting Burning Rush baseline.
Oh and thanks for the laugh. :rofl: :rofl:

I am surprised anyone took this suggestion seriously. A 4% health loss per second being baselined and made passive? Guys, it was a joke.

Burning Rush is itself a joke and the fact that it is considered being the best talent on the lvl 30 tier tells how horrible the other options are.

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The others on that tier are considered bad cause warlock needs more utility/mobility in PVE, not absorbs Dx. Dark pact is the only figurative shield which would save you from one shots on normal (?) but damage output is usually too high for absorbs to do anything meaningful unless its a fight with a lot of out-going aoe damage.

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I consider Burning Rush to be utter worthless due to it’s health penalty which is not helping on the survivability. What is the point of using Burning Rush to run to safety from lethal damage if you risk dying running?

Dark Pact is too situational, and I find Demon Skin to be the better option as a passive talent that allows me to concentrate more about doing damage, and less about draining life on single targets during boss fights.

Yes, as Night Fae Drain Life can do a respectable amount of damage when cast right after Soul Rot on a pack of 3-4 mobs. And Soulshape gives me the additional mobility I need.

A little old AoE spell called “Hellfire” is calling, it wants a good talk with you about what being a warlock is all about…

I think that people kinda are missing the point of the 4% damage ticks: a warlock that can sprint on demand while having DoTs ticking on its enemies would be extremely OP. So there needs some sort of penalty. And a long cooldown would still make it OP, and having a damage debuff makes it quite balanced in comparison.

So if anything, Burning Rush is a great talent design for both class balance and class fantasy.

Warlocks are so sad this expansions. I guess rouges qqd too much from chaos bolt of bfa… Another stupid design

Meanwhile demonology crying in the corner for 7 years straight

Hellfire was a decent AoE in group content as long as the group have the healer capacity to heal the Warlock in addition to the tank, and is not comparable to this mobility talent which burns health with minor if any benefit to the group at all.

No benefit for “the group”?
Are you forgetting that any player trailing behind in a M+ is going to hurt the time you have to clear it?

Not to mention that 4% HP per sec. is less then wat hellfire did, and as you already said, any healer can easely top that off; so thats no issue at all. And next to that there is the fact that we have multiple ways to regen that loss ourselves, making it even less of an issue.

No, because this is where Soulshape comes in as a viable alternative.

Hellfire was used in a controlled combat environment. Meanwhile Burning Rush is used in a chaotic environment where healer might be out of LOS or simply too far away to be able to heal you, making it a huge risk to use.

We have healing potions and Healthstones - which might or might not be on cooldown. Drain Life is not viable in such setting as it is a channeled spell and therefore can not be done on the run.