Why so few casters are actually casting, its just mostly spamming instant procs, on most casters you only cast when you get bad rng on procs or builders instead of getting a nice big chunky cast off, its not a caster its ranged rogue.
Can you provide any examples of casters not casting?
Only casters atm i can think of would be fire mage and probably elemental.
Frost at least in AoE, based on APM balance could be there, but I dont play druids, Arcane has too many instants. Devoker in AoE outside of empowered, and others also have proc instant cast spam elements, though not as many, probably because of Blizzards swirlie fetish
Those instant casts arent as satisfying as getting some nice big numbers thing casted
But those speccs do cast.
Arcane in particular is very cast heavy outside of aoe.
Make ret melee
Well you should understand how everything work and not focusing only one one aspect.
You said about casters what about melee class . While you said everything about pve there is certain the pvp aspect.
When you have such a game in such a lenght you should consider everything .
If you remove the instant cast from all the casters there is not point of having pvp .
Also the rotation of any caster is focused on casting spells and the procs are just the extra things . Frost mage other than ice lance and frozen Orb~ instant abilities …has frostbolt -has glacial Spike ~ Ray of frost and in particulary every caster is casting .
i mostly do m+ and i want ranged to feel different in pacing as well, but they just feel like melee with longer range not like casters.
Shadow priest casts a tonne, frost in AoE is still building and lobbing glacial spikes as fast as it can. AoE rotations tend to be simpler / more mobile because the scenario itself is way more hectic due to the number of mobs.
no, its because of the love of swirlies blizzard has developed. not a mechanic, just an annoyance that forces bad class design decisions
You mean a ret?
Casters cast a lot it’s mostly aoe spells that are instant casts.
Sure make them all cast, but make kicks 5 min cd if you get juked.
It’s also just a lot less fun to hardcast in AoE for most people, and the parts of the rotation AoE tends to amplify are instant cast. Frost for example has orb and blizzard which are both part of the low target count gameplay too but the way their scales is through cdr to increase the frequency of those aspects. They’re still present in ST too and need to be instant for that. Nobody wants to hard cast frozen orbs or channel blizzard on the ground anymore.
didnt they remove range extension for all melee abilities?
I do, ofc blizzard would need the damage increased by a ton, but getting old warcraft(not wow) blizzarrd feeling would be awesome
I find hardcasting around monster abilities is satisfying outside of swirlie spam, instant casts dont feel as impactful
Very short answer, could go on for hours.
Faster gameplay, ability bloat in dungeons and raid encounters + mobility creep. Easily interruptible in PvP.
Homogenization.
New generation.
Yep they need to slow the game down to suit class fantasy, not speed up every class to suit zoomer game design.
I mean, sure. Have casters have to cast again. BUT allow them in general to cast while moving.
I don’t play casters myself really, because standing around and waiting for a spell to proc, sucks.
That’s why I play exclusively melee.
No thank you. I’d rather have a variety of instant casts to use than spam cast one spell for minutes. Even so, casting is still a very much a thing. I don’t know how you came up with the idea that casters don’t cast.
No lol, what are you even babbling about. That would be equal to giving a melee 40 yard range with 100% uptime, what would actually be the point?
Casting mixed with instant cast procs actually allow to express skill by pooling resources for movement phases. If moving does not penalize me then what’s the point to having melees in need to sit under the boss?
There is a reason why BM hunters is always memed about.
Hey, I never said the casting speed would stay the same.
Either stand around and cast fast. Or move while casting with a much slower cast time.
You would have to remove instant casts completely and still, the slower cast time would be either:
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too big and thus making ranged sitting turrets anyway with almost no instances where you would want to move and cast.
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too little thus invalidating the skill expression of good positioning and movement.