One of the only points in WoD i liked was crafting and gear being able to be upgraded but only being able to use 3/3 parts .
Atm crafting is lacking and they seem to have given up on proffs again . I wish we could have days of spellfire set
And weapons like lionheart-executioner
Instead atm we are stuck with item level 168 gear and not every slot counted for and no weapons .
There is no space of crafting you have waaaayy to many systems and content types what compete for players attention and relevancy. You have dungeons, raids with quadrilizions of difficulty levels, you have non rated bgs, rates bgs, rated arenas… Where in all that you want to fit relevant gear from crafting? There is so many gear sources that you really have to start considering gear inflation.
Its much easyer to implement working crafting system if your game have only 1 difficulty like TBC becouse you have way more space and range to fit those items into gear economy.
But I am of the opinion we will never see a good crafting system in WoW. Quite a few of the older MMO’s had better or more engaging crafting systems (SWG, EQ,…).
The problem is that it is too simplistic there isn’t enough customization or ways to deal with quality or level of items.
Crafting should have a depth that is deeper than a puddle but WoW was never the game for that. Its after all the MMO that made the genre mainstream/streamlined.
And 10 weeks later, everyone has 3x legendaries and doesn’t feel a need to buy more. Price of the base items has absolutely bombed, because it’s a once-and-done product. Those homeless night elves can afford a bunch now.
The basics to an interesting player crafting economy lies in useful but consumable items. It has to be stuff that we will want every week.
And tbf, we have a number of those. Flasks and potions are obvious; drums are popular, stirrups were a little known but good feature in BfA - not even sure if they exist now. Inscription kinda got stiffed with contracts because players outgrew them within weeks, engineering is relevant only to the individual engineer, and JC is just dead, buried and abandoned along with guaranteed sockets.
At best 3 professions have use, and mostly only alchemy. The trade system breaks down if professions are left out in the cold.
And then there’s horrors like hiding important recipes behind Avowed reputation. Dunno if the goal there was to be sure that most players only bothered with 1 maxed profession because that grind is just too appalling for alts?
When every gear at this point besides trinket is just a stat stick, I don’t see how they can go wild with it.
The devs lack anything, gear is as artificial as it can get.
My pala tank was jc and bs for extra sockets and the jc only gems and my hunter was engineer for synapse springs and alch for 2 hour flasks and potion spec.
Thanks to stupid PvP gearing crafting is unviable even for catch up gear.
The only thing that gear professions have outside of legendaries are a set of green transmog recolor and a few weapons, Blizzard didn’t even gave us a unique max level recolor set, it’s literally the same tint as the Aspirant sets, with the downside that it doesn’t count in the sets collection for some reason.
I don’t think the role of professions is to allow players to wear powerful items, the perks were terrible and hopefully never return. It didn’t make professions more useful, it was something you had to level up and then forget about it for the rest of the expansion.
The professions in TBC were a product of their time, back in vanilla most people had gathering professions and those were the most profitable. Blizzard just wanted to incentivize people into crafting by bribing them with powerful items, that ended up being a domino effect which restricted your choice of professions.
On my mage in vanilla i was tailor and enchanting still am today and you are right most had an alt to be a gather char but in my view you are wrong on every other mark .
Spellfire was very good item yes but if top tier rider you could not use it for all fights as it lacked a massive amount of stam, for example you needed to have a min of 8500 hp for tidal just to save it on Naj’entus fight and spell fire had none .
You are allowed your subjective view but i personally think you are very wrong and blinkered .
So because you couldn’t use this one set, from one profession, to every single boss from TBC raids, this means i’m very wrong to think that the role of professions isn’t to allow players to wear powerful items?
On the other hand “viability” breeds “necessity”. For example. if there’s some value for Warriors to be Blacksmiths, then Warriors will have to become Blacksmiths because of how this game is designed alongside how the community treats it. Were you a Holy Priest or Tree in TBC? Then you need to be a tailor for PMC. Shadow Priest or Warlock? You must have FSW. Enhancement Shaman? Better pick up Macesmithing (or Axesmithing if you’re Orc).
Remember how Wrath had small ways of stat-gains specific to the profession user, things like special Leatherworking leg enhancements, Enchanter-only ring enchants? Yeah, everybody was a Jewelcrafter because the JC-only gems gave slightly more stat.
Much like now, Engineering is the most valuable (i.e. only valuable) profession in the game with things like battle res and belt enchants … and wouldn’t you know it, any character worth a damn is an Engineer and anybody not an Engineer is doing a disservice people they play with.
But I do think there’s room to make professions have profession-only gameplay-altering mechanics that are not driven by player power and are more of a utility thing where “best” or “most useful” changes on a moment-to-moment basis.
Spellfire
T5 /T6
Emblem gear to fill in some slots that refused to drop
I am just talking about better starter gear and weapons as the 168 gear atm is very lack luster in my view and it doesnt have to be mega high item level either .
Plus we have no crafted weapons this expac well we do but they are 113 item level and we had better from BFA still .
Crafting use to be more than a filler, for some it was one of main activities in the game. Collecting all the numerous recipies from various sources (all the way from rare world drops to reputation based ones), gathering different rare drop mats (open world) and being able to make lot of different usefull items and consumables - for self, alts and for sale.
Those who didn’t have the profession were able to make gold by selling those rare drops in AH, making killing random mobs while questing also more interesting because you were fairly often finding things that you can sell for extra profit (this includes also rare drop patterns).