Some suggestions to not feel bad when using Demolish. Either all of them (which would probably be too much in PvP) or at least two of them or any combination. Just some thoughts.
- Give the third hit a wider cone and longer range (in order to not miss it as easy by people simply walking out of range or sidestepping). It feels so bad when the channel abruptly gets canceled esp. during the most important last hit.
- Full cc immunity (including disarm; I think its disarmable currently)
- I’m a PvPer but at least in PvE the first two hits could root the target (similar to an ability in Swtor which resembles Demolish) and the third hit could knockdown the target (just for flavor and class fantasy, although too much in PvP I’d assume)