Make everyone happy

First of all, these are talents, no one is forcing anyone to pick anything, I know that significant amount of people like to spam 12131313 for few hours a day, but another half of playerbase finds it boring.

Also Ill never understand why blizzard prunes classes, especially now when we have talent trees and EVERYONE CAN PICK WHAT THEY WANT.
I find it TERRIBLY frustrating that even now people ask for fewer skills, YOU DON’T WANT IT? FINE, DONT PICK IT NO ONE FORCES YOU TO DO SO, STOP ASKING FOR SOMETHING THAT WONT CHANGE YOUR GAMEPLAY AND ONLY WILL TAKE AWAY OPTIONS FOR ANOTHER HALF OF PLAYERBASE ( that statistically care more about game and play it more)

The more you play class, the better at it you are - talents should include as many mechanic improving / buttons adding talent points as possible - You play your class>you improve> you can change your talents to harder gameplay anytime = Satisfaction, bond to your class/spec
And its fair that someone who has the hardest to play builds does around 30% more dps than someone who picked easiest builds that can be played while sleeping on keyboard. Also because these who picked easiest build will do decent dmg all the time without knowing anything and they have way more freedom to do mechanics on raids ( and this is more important for it than a bit more dps ) YOU CAN ALWAYS IMPROVE, BUT YOU’LL NEVER GET USED TO BOREDOM

Blizzard already made suggested talent trees for newbies and weaker players. so I don’t understand why (in most scenarios) they gave the biggest amount of power to builds that are simply easy enough to top dps metter without knowing the class ( just by having ilvl)

Example; -Affliction warlock- (still has many buttons but gameplay is childplay now)
in aoe scenarios, vile taint is much better to pick than phantom singularity, and all vile taint is doing is simplifying mechanism of dotting that been around for many years. So ppl that can’t play spec get it easier and ppl that can play, have 0 motivation or satisfaction for it- Vile taint gives curse + agony to opponents, while Phantom singularity is a skill that keeps dotting mechanism important, but is useless in aoe scenario.
it’s a X or Y talent point so at least Buff phantom singularity to give additional increase of dmg for active dots
How will it work? People who cant dot properly will pick vile taint, ppl who can do so can take phantom singularity to increase dps of these dots and gain a bit more dps - AKA rewarding good gameplay
another example? simply all classes that have active buttons that are so underscaled that everyone will rather pick a passive that BRINGS NOTHING to your gameplay

Don’t get me wrong, I dont say that people shouldn’t have options to simplify their gameplay, what im saying in the post is that it never should give you the best results, let players grow and feel more connected to their specializations/ classes

2 Likes

It depends on spec. For arcane mage, rogue and few another specs that I play required by wowhead build is the hardest one to perform. You cant just simplify gameplay on arcane mage without kyrian and harmonic on lvl 70 without significant dps loss. We should have various options to play. More complex gameplay should be rewarding but you still shoud have option for having decent results with more easier and less jank build.

ofc, and that’s what I said - having less dps won’t exclude you from content, especially when you do mechanics ( this is what is important, especially in high end content) but going for harder builds should ALWAYS be more rewarding, and people should have options to have harder builds in every spec. After all this is what talent builds are, to make your gameplay as you feel you want it, having less skills always makes it easier to do mechanics, but if you play this game, you can have 20 buttons to press and it won’t stop you from doing mechanics neither

Vile Taint just got AoE-capped, so it lost it’s superiority.

it’s just example, the real problem is that blizzard keeps easiest builds to be the most rewarding it’s very unsatisfying and unmotivating/ “I like my spec because it’s complex but even after mastering it despite being hard, I still do less dps than destro lock’s inferfnal” type of scenario

But from a business point of view.

The more people that can play the spec and get the numbers easily means more people are likely to play and therefore more engagement.

Not everyone want it to be difficult or want to master it, maybe you play 10 alts or many you only play a short time every week and just want to jump on and have fun.

If you can only get higher numbers if you have to invest lots more time and stick to one spec to master it then the majority of players will just not bother because it becomes a chore or a job rather then fun for most.

Not everyone is competitive some just want fun in a game, and high numbers is usually fun.

3 Likes

so let them have their builds, im not asking to remove options to do so, but people like you are asking to nerf ( eliminate by that ) harder builds, which another half of playerbase wants, AND NOT EVERYONE WANT TO SLEEP ON KEYBOARD WHILE PLAYING EITHER

from business point of view its really frustrating to players that play this game for longer time and pay sub every month just to play the same iteration of childish easy spec or being forced to do so because in x patch this spec is way better in dps than normal spec with meaningful rotaton - for x years, and they’ll rather unsub than spam 12312312312312312132 for another decade

I don’t ask to nerf dmg to current easy builds, I ask to boost harder builds so they do significant more dmg and it’s more rewarding for players that play the game and it follows- SATISFACTION and willing to play spec/class, making bound with it

How is it good in business point of view to make all specs easy, for that, they would have to make a new class with 4 skills in rotation every month - like it’s in moba,
now people that want it usually play 10 alts and get bored of all of them very fast. If people feel they can improve with something they like to play, they will want to do so. It would be better than any “timegate” blizzard ever made in this game

ALSO, If people care about dps enough to install dps metter, they probably will also want to get better and experience with class they like

as far as im concerned just put 3 option:
1.dps
2.tank
3.healer

because people will ALWAYS look at wowhead and copy-paste.
ALWAYS.

anyone who is saying otherwise, is just lying. or just doesnt want to max his dps in this game.

1 Like

Talent trees are an illusion of choice. You will always have to look up an ideal build and use that, or risk lower damage /healing, utility, or just getting flamed.

people who check wowhead for builds are advanced enough to do progress in game, If someone would copy a build that would be simply to hard for them, they’d do better dps with iteration of talents they prefer for some time, or simply pick starter build that blizzard offered and maybe expand it a bit

people doing mechanics are never flamed, also 30% dps difference from easiest to hardest build WOULDNT BE THAT MUCH

I think you are overestimating the number of players that really want to master a spec I think by far the majority of players are very casual.

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You must not have played vanilla then.

People have been getting flamed for the wrong talent builds since 05 at least.

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it’s not vanilla, and tactics mean more in high end content. Ask any guild if u want
that 30% dps loss would be gladly taken in exchange for doing all tactics properly

I think you underestimate the number of players that really want to have meaningful rotation instead of spamming 3 skills for decade and are tired of seeing noobish ( without possibility to change ) specs doing top dps on metters, There were COUNTLESS posts about bringing back mop design when they pruned every class in legion, now most of them play the game instead of sitting forums all day long like you, or me, because im getting tired and bored of this and you appearently enjoy it but instead of playing sit here?

Please, explain it to me where is your problem in making harder builds a bit more stronger than noobish iteration of build? You already have easier way to do tactics on bosses, why you should be able to do more dps with it ???

My last three guilds would sit you if there was a 30% damage variance because dps was a dime a dozen and there’s plenty of people that want to play and play properly.

Relax dude. It’s a new system which they’re planning on developing for a very long time. Give it time to grow. It will get there.

1 Like

I REALLY HOPE SO

then it would be HIGH end guild, what a person that can’t click more than 5 buttons is doing in high end mythic guild ? person with that mentality would be benched anyway

Im a big fan of difficulty should be at the class default level, and choices shouldnt make things easier or harder to play.

Meta build will be a single build the “ability to make a easy build” does not exist, you suck, if ur using a bad build.

The class difficulty should be set at ground level realistically.

Otherwise u pick X class do well suddenly mid season you can no longer play the class well and ur now in a bother of rerolling depending if ur able to reach the new bar

If ypu want warlock to be harder to play. Thats fine, i support you in that, but none of this “lets have a easy build and a hard build” because balancing will just shift you between the 2 and become a horrific class to realistically play. Because its either going to be too hard for one side of the coin or too easy for the other continously.

unfortunately it will not work - making talents that everyone would enjoy is a way to go.
But right now we have high unfairness in that because some people prefer to spam 4 buttons, some people prefer to have complex build, the harder build is chosen the more dps it should do as easier builds already have more freedom in doing tactics on raids

I quite enjoy the new Talents. I play around with them and find what works best for me in a given situation.

For example I found Healing on my Priest hard. I moved a few talents into some more AOE healing, but then found I lacked Utilities, so I worked out what AOE heals I could get away with not needing. Thats just one example of how I’ve adjusted my talents to specific situations.

Im not saying drive it to a one build only system.

Im saying equal the difficulty among several choices.

A class doesnt need a 20 button rotation to be difficult. It needs a complex mechanic with depth.

This way you can make say 60% of its dps at its skill floor. And 40% made up from mastering the class mechanically thus would mean ur worst player is still capable of a 60 percentil (above average) nd your best player is rewarded for mastering the mechanical side.