Make Gladiator 0.5% again but in both brackets?

I think it would be much better if gladiator was back to 0.5%. This way, around 1.5K-2K people would get gladiator each season on each Region and the title would be less easy to get because only a certain % can get it.

In 3s, there are already 4-5K people over 2.4 on EU alone and the season will still go on for a reeally long time.

I think this way, the title would be way more valuable than it is now and also give people an incentive to play 2v2 over 2.4 rating.

Thoughts?

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The reason why they made Gladiator title instant and tied to 2,4k rating +50 wins was to bring more people into rated arena and tbh, this has actually worked out quite well.

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But if you want to make gladiator harder to obtain why would you simultaneously add it to 2s that is even more braindead than 3s by a long margin?

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Look at his 2s rating and you know the answer.

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because it would still be a lot harder to obtain than it is now while making 2v2 also more rewarding, thus bring more players to pvp.
I also think that the general participation in 2v2 is higher than in 3s (on lower rating) because newly starting pvp players usually start with 2v2 first to get into the whole pvp thing and finding partners for 2v2 is much easier.

Dunno to me it just sound like a last ditch effort to make titles available for everyone before the boat (being arenas as a whole) sinks completely due to negligence

Well I think it should be 0.5% like it used to be in the past. It was usually like ~800 people per season who got gladiator in 3v3 before BfA, so making it available from 2v2 would make it around 1.5K-2K people per season, which would still make it a lot more valuable than the current system where already 4-5K people have gladiator and the season is not even close to be over.

My guess would be that around 7-10K people get gladiator until the season ends and imo, the system I proposed would be a lot better. That’s just me though

I agree with reverting it to the % system but I don’t think 2v2 should have the same rewards, if any, as 3v3.

If 2v2 were got get rewards I would much rather see them get completely different ones. Partly because there’s enough people linking false / irrelevant / old achievements and experience for 3v3 and having people link 2v2 glads to try and play with 3v3 glads seems incredibly dumb to me, but also because it would give the bracket a differenty identity that isn’t associated with 3s.

A more simple fix would be giving gladiator to two brackets with different names.

Nobody cares,worry about yourself,out of the 0,5% how many were unique players?and boosted players?

Keep making the game for the 0,5% and thats how you kill it,add more garbage like templates,scalling and sht like that and then ask why people stop playing.

Elite players are complaining that gladiator is too easy whill they boost players for real money and promote boosting sites on their streams?

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Yeah EVERYONE is boosting, people are also boosting r1 so according to your logic r1 should also be a set rating

It worked but in the cost of devaluing the Gladiator title it’s just a meme at this point.

3v3 is just as unbalanced as 2v2 at the moment and i doubt its gonna change so i don’t see why not

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So again, it’s just a last ditch effort to give out more welfare titles before the boat sinks?

Gladiator in 2v2 OMEGALUL,

stop trolling

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Gladiator stopped being worth a damn a long time ago. That might just be the old man in me claiming that, but Legion already objectively ruined it with its incredibly short seasons.

Also, you guys had 25 seasons to get your gladiator the legit way (if Legion even counts) and you couldn’t until it became welfare. Why are you complaining? I don’t like the current system either, but BFA balancing is so incredibly bad it wouldn’t have been proper titles anyway.

As for giving 2v2 its own set of title rewards, I agree they should. Not because I think 2v2 is any more or less balanced than 3v3 (everything is a joke right now), but because people need incentive to actually play it. RBGs get it and they’re the worst of all. The game doesn’t need more reasons to die.

playin surv/rdruid indeed shouldnt get you anything never seen more toxic comp in 2s just give us #SOLOQ and pvp is fixed thx

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Who didn’t see these kinds of topics coming as soon as they announced the title changes for the BfA prepatch? xD

In its very core, gameplay can be and should be reason enough on its own to motivate people to do content. But the game has always had other things making people extra happy about doing content, mainly drops.
But the people are so cynical when it comes to gameplay improvements these days that topics like these have popped up more often for a while now instead, because they’ve already given up on seeing the gameplay itself improve.

However, what these kinds of people don’t get is that unless the foundation, i.e. the core, reaches a point where it holds up on its own, then no matter how many extra small things are added (such as titles) then it won’t work in the way these people intend it to work, overall.

The foundation is the gameplay itself, because that’s what you’re subjected to the most, as proven by things like simpleminded games such as pacman, or snake on old phones etc. Then comes the social aspect, as proven by the history of games in general. Things like playing magic: the gathering, dungeons & dragons, console games, and then jumping a little further in time to the rise of FPS games, the early days of MMORPGs, and so on and so forth.
Heck, even chess relies heavily on the social component, and that game is at least over a thousand years old.
Now, there are various reasons why the social component carries such a large impact, but that’s neither here nor there. Single player RPGs have shown to carry a similar effect as real social virtual interaction, if a player manages to immerse themself in the story, so just because it’s single player it doesn’t necessarily mean it’s without a social component.

But anyway, like I mentioned, the gameplay itself is the core. Adding bling to cover the core while it crumbles will still lead to its destruction, metaphorically speaking.
Or in other words, changing the reward schemes won’t have the ultimate effect of reviving the participation in anything like what people tend to use as a motivation for these kinds of suggestions, if the gameplay and/or the social component are so bad that it deters people from participating.
Which you have been able to see the effect of over the years, as more and more people have quit playing the game. With each individual comes individual circumstances, but sociology wouldn’t be a field if people never make similar choices with similar circumstances. So you can say “it’s because they’ve grown up” or whatever excuse you want, but the impact of social design changes to the game in the long run, and the impact of gameplay changes when they’ve happened, has been in plain view for a long time now.

Edit:
I can explain the importance of a social component in a different way if anyone still doesn’t get it: Let’s say you have bots you can play with & against that can play exactly the same way people would, and just as intuitively. And then you have people to play with & against who plays exactly the same and both the bots and the people improve in exactly the same ways and pace.
Now imagine playing months with & against the bots. Then compare that to playing months with & against people. What do you think the effects would be on your impression of the game itself? You’d be socially isolated when playing with the bots, but you’d be bonding with the people while accomplishing the same thing.
This is also why I’m against the corruption in online games where people choose not to speak or write at all, despite being matched together or when joining a group through the group finder in WoW. Although in WoW, it was the dungeon finder that started it. But it starts with the existence of a solid social design or lack thereof.

Maybe people just don’t like playing 3v3? I personally only played this season to get my free glad but I got it at the beginning of the season where the highest rated players were like 2.9… but damn I haven’t changed my mind about 3s being boring af

Reported for trolling

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