Players that have multiple chars and enjoy the game by doing so should have the opportunity to ride their favorite dragons and tigers. just sayin
Does it matter if u ride a drake, a rocket or a flying horse?
maybe? xD /10chars
No. I“d rather that you keep farming special mounts. Count yourself lucky that you got it atleast once.
fun police detected⦠I dont consider myself lucky that i got those mounts. I would say its more of a time & effort thing.
I donāt like when creating a new character to have access to rare end-game mounts.
Just like with achievements, YOU are your characters. YOU did the unbelievable, YOU achieved something, YOU earned the mount and not your character. Therefore YOU should be able to show it, regardless of character you are currently on.
it was intended to be implemented in cata but didnt arrive until MOP, will prob the same for classic, cant wait to play pandaria =)
Unlike gear right? I leveled a character to 80 once and got BiS, why wouldnt I just be able to change my class/race/spec on the go and play something else whenever I want.
The CHARACTER got it, not āyouā, as it is a RPG after all.
Zzzz. Its all about people rolling the flavour of the month class and wanting to show of their rng luck at some point in life.
Fun Police? I assumed you were talking about the ZG mounts, which only require pure luck.
Iād love to see Account-Wide Mounts / Transmogs in Cataclysm, i wanna be able to flex with my Scarab Lord Mount + Corrupted Ashbringer + Full T3 warrior set
What exactly is classic about MoP?
I was always wondering how far will the WoW Classic go in expansion progress.
Now that Retail got another overhaul, is Shadowlands considered Classic WoW as well?
I mean when we reach that point in time, where weāve been through all other previous expansions, iād presume so, yeah.
A lot of things. In fact, mop is much closer to vanilla than retail if you actually compare them. I mean surprise-pikachu MoP is 10 years old.
Thatās an interesting question. The term Classic has no definition. Blizzard uses that to re-introduce older expansions. How far will it go? Probably as long as people demand it. There is still a high demand for Cata and MoP so that is very likely.
Technically yes however the demand has to be high there. There isnāt a very high demand for Dreanor. If they skip Dreanor somehow or make it last for 5 months then there is a chance (even if itās very low) that Shadowlands Classic is coming.
Maybe itās just me but I what Iāve considered classic about the old expansions were the game-play mechanics, class identity, abilities/talents and also story of the expansion.
For that matter I consider Cataclysm expansion to be last from the classic era of World of Warcraft.
MoP already falls into the modern era WoW, with Cata being the transition between the two. The lore and story of Cataclysm was expanding on the Warcraft 2 though and thus still considered classic.
Iāve already mentioned this before and I write it down it again. I like Hong Kong martial art action movies and Iāve played B&S a lot before it was even localized and released for the west but I donāt need any of that in World of Warcraft. It just does not fit well in there.
Also if the expansion progress would continue, it will take few years before we get up to Shadowlands and Retail might get another expansion or two by that time.
Also, from what Iāve noticed here on forums, the demand for MoP Classic is higher than for Cataclysm for some reason. I personally however donāt consider removal of talent tree, automatized ability learning and Chinese inspired lore among the most notable things to be Classic World of Warcraft, and once we go that far, there is only few truly significant differences between MoP and WoD/Legion/BFA/Shadowlands.
Will any of the modern era expansion released as WoW Classic be better than changing time period in retail? Only benefit I can imagine is that it would eliminate the problem of finding other people for group content of that specific expansion.
Chromie time on retail however make the class progress much better due to the new talent system that is more akin to the classic era WoW.
What I disliked a lot about MoP was the removal of the talent tree that got replaced by system that instead of optional improvement of existing abilities, made players choose one out of three bonus utility every 15 levels, worst of it that it was class based not spec based and mostly suitable only for PvP.
It stayed basically the same in WoD with only minor improvement at max level where the final tier was spec based instead of being the same for all specs.
It was in Legion expansion when they finally converted this into proper although still very simplified spec based talent tree, however further extended by artifact weapon.
Here I have to admit that Legion Classic would be significantly better experience than Chromie time on Retail where upgrading the artifact to keep it viable as the only weapon through playing that time period is not easy task.
Honestly, the Legion expansion time period should probably be locked from Chromie time till you reach level 50.
Itās really awkward to create new character, talk to Chromie, and become the leader of your class order still in your starter armor, then obtain the supposedly most powerful weapon on Azeroth that is in fact useless when compared to regular items scaled to your level on drop.
You will have to wait till MoP Classic
It might not only be you, but thatās just not the definition of classic.
Fair enough. Everyone draws their line somewhere else. Blizzard will just provide the old expansions.
Nobody in their right mind would consider MoP modern expansion in 2023.
Is it different to classic? Yes, so is every expansion.
Is it different to Wrath? Yes, so is every expansion.
Has it any similarities to retail? Yes, so has every expansion.
I see your point with lore and story and it is different approach to the original Warcraft franchise however pretty much every single part of MoP and Cata used to be something in the Warcraft lore. Pandas, old gods, titans all existed in the Warcraft lore. Not as popular and well-written as Illidan and Arthas, but it was there.
Itās your opinion and you most likely will find people that agree with you. I donāt like the asia theme however I think they did it great with a lot of humour. Besides for me, not every chapter has to be the end of the world
You are right. Your timeline is a bit off tho. Considering each expansion will take ~1 year, going through all would take about ~6 years which would be ~3 expansions.
Because MoP is a great expansion. Even back in the day, people that played it fairly enjoyed it. It had good pvp balance, amazing pve content and well-rounded specs.
Are you for real? Here is a small list of differences that comes on top of my mind:
- Tanks not having to think about stats
- Complete overhaul of stats (hit, expertise, dodge, parry,ā¦)
- No mythic raiding, meaning 10m and 25m
- No PvP stats/PvP gear
- No mythic+
- For a certain time they didnāt have tier sets
- What part of shadowlands is āWarcraftā lore? The entire plot and the big bad guy was invented
- No world quests
- No daily grind
- No spec rework (yes a handful specs got a few changes here and there but not like Legion where they completely reworked every single spec)
You still donāt get the point. EACH expansion has massive changes. You literally canāt play Mop, Cata, or whatever expansion in retail. Yes the zone exists but so does Northrend and Outland. Have you considered playing it in retail?
Up to this date Iām still waiting that people show me more than 2 cookie cutter builds for each spec. I think you get my point. I donāt dislike the talent tree, neither do I dislike the talent rows. They both have pros and cons. Especially the Wrath one was very cookie cutterish and there were very few actual options you could take
But hey, itās fine if you donāt like it but it is not the reason an expansion is classic or not.
āNever change a running systemā? People back in the days were happy with the row. Many people were unhappy with the talent trees in 2012.
Also one important thing about the removal of the talent trees: Now they could finally focus on actually balancing the specs and the content. Back in the day, balancing the talent trees was a nightmare.
They didnāt change it in Legion. They just added artifact. They added talent trees in the latest expansion, dragonflight.
Every expansion release is better than Chromie time.
What is your point with Chromie time? I donāt think you understand Chromie time.
Itās not meant to be a replacement of the expansion. It takes the current expansionās gameplay and scales you down. Itās just meant for people to level through if they enjoy the area. If Chromie time didnāt exist you would have to play over 9!!! expansions to get to max level.
It would be the same as playing classic in 3.3.5a. The balancing is completely off.
It is modern in concept when compared to what was before.
Just like the architecture, music or art movement, only because the modernism happened ages ago, it does not mean itās not considered modern compared to classical era. Modern is not always synonym for New.
I meant in terms of game-play mechanics, not the lore and story. Thatās why I wrote āonly few truly significantā because I know there were major changes like stat squish, level squish, itemization, removal of certain stats and such.
You should check again. The format stayed the same, One out of three in each tier starting at level 15. Only that due to level squish it was not every 15 levels, but 2nd tier was after 10 levels, and then every 5 levels. Unlike MoP and WoD however, which had one set of abilities for all specs, Legion had completely new set of talents where some of them completely changed the way how certain core abilities work, rather than just unlocking some abilities with situational use and each specialization had unique set of talents with exception of 3rd and 5th tier on certain classes.
I do, I just meant that Legion expansion is not really suitable for leveling up.
I tied to level up retail paladin as I thought it would be good experience considered the lore of that expansion, but soon realized it was huge mistake.
We got off-topic though and I didnāt meant to hijack the thread. I just got carried away when replying to the mention of MoP Classic.
Back on the topic: I donāt really support the idea of every mount to be account wide just like the retail.
I would support the idea of being able to exchange for tokens or simply purchase the unique recolor of the mount that would be bound to account, once you unlock certain achievement (e.g. getting the same rare mount on at least two different characters).
Using the extremely rare mount you unlocked with your BiS geared main on your recently started alt just does not feel right.
What you are suggesting is exactly what I was talking about in another topic, how retail is loosing the role-playing element of the MMORPG. That shouldnāt be the way.
I like to categorize wow into 3ās because of reasons Iāll list next to them:
Phase 1, the āclassic RPGā phase: Vanilla, TBC and Wrath
ā Lots of RPG elements, running around and freedom in how you do stuff, talent tree do not explain themselves and the world is important. This diminishes in Wrath but some elements remain there. Rogues still have to craft or buy poisons, class quests are present and important for class-feel, hunters have ammo etc etc.
Phase 2: the āexperimental modernizationā phase: Cata, MoP, WoD
ā Moving away from the RP(G) elements and trying something new every expansion. Slowly introducing QoL stuff like heirlooms on more and more slots, speedleveling to cap, mounts and titles are account bound, more focus on hard endgame, the world loses itās meaning after reaching cap. Talents trees get phased out. No more group quests or class quests. LFR gets added.
Phase 3: the āborrowed powerā phase: Legion, BfA, SL
ā focus on only endgame is now complete. Every expansion introduces a system that gives us power for which we have to seemingly endlessly grind, AP x2, Renown, Conduits, Corruptions⦠Repeatable difficult dungeons get introduced with a lot of RNG in the form of a weekly vault.
DF has almost no borrowed power but still m+ and the vault, so for me it fall somewhat in between.
But to return to the original point: I feel that Cata Classic wonāt be that classic in the sense itās gonna be like the first 3 expansions. Some argue Wrath is already too far removed from vanilla with all the changes and QoL.
Iād prolly play cata classic but with the changes to the open world I fear it will just feel like retail- light.
Each one of my characters is roleplayed (in my mind) as a different⦠character. They all have different personalities, do different activities and achieve different things. Also, I am not a bunch of pixels, thank you very much.