Make Talents Simple Again

Yeah. It makes it very hard to be a jack of all trades because even if you do have decent ilvl on 5 characters, chances of you actually fully understanding them all and being good with them are rather slim.

I don’t mind skill expression, but the gulf between “just starting” and “total expert” is extremely wide in DF/TWW, and it’s reflected in not just the talents but also the punishing dungeons that oneshot us if we miss an interrupt or defensive.

Guess only Blizzard really know how popular it all is. Maybe I’m just a slow old goat and everyone else is loving the complexity :dracthyr_lulmao:

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Not at all. More options, more possibilities. Awesome.

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The game could have just 2 talents and the majority of players would still consult a guide to see which is better.

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Thinking back on the simple talents we used to have, makes me sick to my stomach. :sweat_smile: They were extremely bad, to the point where we might as well not have them.

The new talents give us a lot more choices, which I love.

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I am confused by your calculation :face_with_raised_eyebrow:

702 hp per 0.8sec is: 702/0.8 = 877.5hp per second.
(877.5 / 1102000) x 100% ~= 0.08% of your maxHP per second

It’s a worse than what you come up with.

Is the tooltip “wrong” in the sense that it doesn’t consider modification by your stats?

d3 got trashed and hated for a long time because of the missing talent tree
so i dont know about that take

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I can’t say I recall that. The game definitely got a lot of criticism, also with regards to its systems design, but I can’t say I recall much of any of it being because it didn’t have a talent tree like Diablo II – outside of a nostalgic uproar.

99.9% of the people wanted a build up on d2 that included a talent tree, similar loot systems etc. what we got was complete trash unfortunately.
but thats a different topic

but generally i dont agree that d3 was a good take on talents.
items decided which talents you had to take and d4 is build on the same garbage basically.
tier sets in dragonflight almost followed the same idea and i dont recall people liked the tier sets being tied to certain talents e.g. sundering for or primordial wave for enhance

Possibly. Also, I usually don’t calculate with fractions, only percentage. So my math indeed doesn’t check out there.

I think that first became true in Reaper of Souls after Blizzard emphasized the set items and their bonuses. Initial Diablo III was very open to customization because the items didn’t impact the gameplay very much. So outside of individual class balance, players actually had a plethora of options to customize and the freedom to do it. That was a good design, I think.
Fair be it if you think otherwise.

I mean, in a game where one talent is usually a LOT better than the other, but it’s hard work figuring out WHY… I can’t blame people for reading up and taking expert opinions rather than trying to form their own.

Going through all the 5% to this, procs on that, dots from this, hots from that, chance for something to happen when you something, effects after another effect ends… I suspect most players do not want to have to plot all that out manually and figure out the best talents for themselves. Idk why everything has to be so obfuscated.

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That’s why they’re doing hero talents.
Now, that system has issues for sure, but as a solution to the issue you describe, it works.

I would hate that. I like having options. And with those rows often times there wasn’t anything in a row I actually found interesting.

Sure. But Simple =/= good either, perse.
It all depends on how something works and whether it’s fun.

I disagree. First: I don’t find them cumbersome at all.
And second: The old system was horribly boring and limited.

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This is why we have a cyclic situation:

  • Trees are very hard for the average folk to understand and analyze to make easily an informed decision on their own, so people just copy cookie-cutter builds, establishing a meta
  • Player complain that straying away from the above meta hurts their performance and therefore they do not feel like having a choice in picking talents
  • Developers follow that feedback and balance trees so that the difference between “meta” and “non-meta” layouts are minimised
  • Trees therefore become even harder for the average folk to analyze, so people copy cookie-cutter builds, which means we’re back at the start.

You could have only 2 options, with one being “You instantly defeat everything” and the other “Nothing happens”, and people would still use a guide.

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Seriously?
Damn. That is kind of sad tbh.

Tbh, the talent build is only important if you wanna do high end mythic runs where people will judge you on your dps/healing stats.

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If you can change 5 talent points and it will be barely noticeable for your gameplay — that talent system is just bad.
Every click should be important and affect the way you playing.

Not that micro-managment trash. +2% to something.

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That is a big problem for the current trees. We see those boring talents (+5%/10%) coming back.

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What is not talked about much is that in DF they stopped balancing the modifiers, instead opting to just tuning the individual spells instead. There are so many modifiers in this game now because of this talent system that it would take a lot of work to balance so the laziest way out of it has been chosen and instead of natural smooth scaling – each class on its own trajectory – they need to do blanket buffs and nerfs.

I was hoping that for TWW they would sort this out but I guess it is such a big mess that they cannot be bothered :smiley:

That is definitely a problem. Even though the removal of borrowed power system should simplify the calculation, the new talent trees complicated it again.

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