The current talent trees will face exactly the same problem as vanilla talent trees: becoming bloated and meaningless over time, when people getting more levels and points.
There is no need for unnecessarily complicated trees with meaningless points in-between and pathing problem.
The more complicated it is, the less likely players will actually read/think/test it, and more likely they will just copy/paste from 3rd party website. It defeats the purpose to develop a complicated talent tree.
Bring back the 7 rows of 3 options Legion/BFA/SL talent trees, no pathing requirement, easy and fast to set up, and ready to go in less than 1 minutes.
Complicated =/= hard =/=good, Simple =/= easy =/= bad. Under current WoW status, complication is the least thing needed.
One of the best things in DF is the removal of borrowed power systems. But reintroducing old style talents and making them even more cumbersome is one of the last things needed.
No, thank you. I like the current direction. I no longer raid on a high end level, so I am not at all concerned with slaving away to find the âidealâ setup and enjoy picking talents that fit my characterâs background story.
My biggest gripe is how some connected talents have nothing to do with each other and so in order to get something that seems fun I need to get a useless spell I will not even put on my bars.
The connection system is stupid imo. And does not make sense, almost as if curating how we play is the goal, not player choice.
I vastly prefer these talent trees, however I do think most talents are too cheap, leading us to getting more of them than we should, which in turn leads to bloat and combat readability issues.
I am with the OP. I just copy paste from subcreation or something and never look back. In the previous i at least looked at them and sometimes switched based on the content i did. It is now just too complicated.
And I admit there were definitely complaints about MOP style talents back then.
But the problem was the talents were not balanced or well arranged. The problem was not the talent tree system itself.
MOP had solid class/spec design/rotation. And the talent tree systems were the best in WoW history.
In the current talent trees, the core abilities are put into talent points, instead of spell book.
The first rows of both class tree and spec trees are pretty much unskippable core abilities. Players are forced to spend points on them to continue the tree pathing.
This is artificially increase talent point number, just to get some basic core abilities that were in spell book.
They were indeed not, and itâs almost impossible to balance each of them individually against one another like that. Having a weaker or stronger talent is fine provided the path that leads there balances it out, and that allows for more diverse talents in turn.
I think those talents were incredibly boring. I donât miss them at all and I hope they never come back.
I think having more points and then âwastingâ (they still give bonuses!) is perfectly fine. It actually, ironically, gives more builds because you have to make compromises about your pathing.
And you have almost none of them.
These are not hard to understand either. The only problem is Blizzard deliberately made the UI huge. There was no reason to do that, as evidenced by the original talents. All they needed was that UI made 6-7 columns wide, which incidentally would have made the UI panel about the same size as our character panel.
I prefer the new talent trees. Picking the meta build is always going to be a thing, regardless of whether we have the âsimplisticâ version or the âcomplicatedâ version. Picking a talent point each level feels a lot better to me and helps me to learn the class. Whilst in group content I go mostly go the meta route, I enjoy having a different set up for when I am doing open world/solo content.
To me it isnât about meta or not, but since it is a tree you can not switch. So when you will do your investigation on alternative talents, everything under that talent you want to switch out is now also disabled. It is just too complicated to switch one, so i stick with a talent tree that is valid (not meta, valid accepted by the system that is saveable).
The problem with the trees is that during DF beta they promised that we will get actual new talents in the future and that the reason the actives are from previous expansions and borrowed power systems of the past is so that we could âget used to the feel of the new talent systemââŚ
Empty promises. They took all old spells and our baseline abilities, threw them together and called it a day.
The UI definitely looks more roleplayish to me though. I think I would prefer if they went over how some of the connections donât make any sense at all. Iâm fine with most other aspects of it.
I also think many will start to appreciate the DF system when we get the hero talents unlocked. Can you still call them talents if you end up having all of them anyway?
I like that currently you can: a) theory craft and experiment with lots of options; or b) just upload a string from Icy Veins or similar if thatâs not your thing.