Make the entire WORLD relevant with this one simple trick!

Different points of view.

I’m sick to death of that content. I’ve done it already. I don’t like TW at all either. It’s just regurgitated badly balanced recycling.

Not really. With one new chest per expansion, that’s actually 5 chests in 10 years.
5 chests isn’t that many.

And they can absolutely stop adding new tracks when we reach a point where getting them all is already a massive time sink, that guarantees that there will always be a lot of people interacting with the whole thing.

It would be NEW content.
Just in familiar, but more up-to-date graphically improved, zones. :blush:

To you, you feel it’s new. I don’t.

… It’s factually new content if they’re newly created quests and such.
There’s no ‘feel’ involved. It’s new (although I will admit that a quest is basically the same thing whether you have one from vanilla times or DF times).

It’s fine you don’t like it; completely your prerogative.
But to state it’s not new because you ‘feel’ it’s not, is… weird. :kissing_heart:

Same. I hate World Quests. But it doesn’t matter.

Tah likes World Quests. Thousands of casual players love them. And they love Dragonriding races. And others love Pet battles. And world PvP. And hunting rares. And hunting treasure chests.
All those people would now have a reason to be exploring the entire World of Warcraft.

I don’t enjoy World Quests. But I don’t have to enjoy them to enjoy being in a MMORPG that truly feels massive, and alive.

1 Like

i have been wanting world quest ish addition to open world zones all over the entire wow universe for years. imagine going back to elwyn forrest to help and its a 400-500 gold reward or some cosmetic stuff.

Imagine 20 max level players fighting a scaled Hogger alongside 20 low level characters.
That’s exactly the kind of thing that will make new players stick to the game.

GW2 does this very well with the Shadow Behemoth in Queensdale.

They are already bringing dragon races, I said that already.

It’s not world of Tahcraft, but it would be interesting to see what that game would look like.

My opinion hasn’t changed and not all WQ players want to go back to the older parts of the game. The two aren’t linked. People can like WQ but not want to go back or people can hate WQ and want to go back.

I haven’t disputed that some may want to go back, merely given my opinion on how and why I dislike it and how it’s failed in the past IMO. How it messes up zones, how it creates a hell of phasing. If you’re not phased then you’re a nightmare to levelling players.

I am not telling anyone else what their opinion should be.

i just like doing world quest for gold atm. its chilling and i would love to go back to old zones and do it aswell.

Which is why I have not suggested to tie any kind of power progression to this feature.
It would be just as optional as Pet Battles are.

Not your cup of tea? Fine. You can skip it.
You’ll still get to see plenty of players running around, and that’s nice.

I feel the same way. I love having a reason to go back to older content, and I usually can think up something to do that. I’d appreciate it if Blizzard did something like this, I think it’s a great suggestion.

I do agree with Puny that I’d rather not have more phasing, in that sense I’d prefer it if it was simply well integrated content and zones can remain as they are. Maybe it could be fun and useful too for leveling characters.

(I’d love a revamp of Kalimdor and Eastern Kingdoms to finally clean out Deathwing’s destruction and get places to where they are supposed to be according to the lore.)

they could start with all old zones that already has WQ’s to not be scaled to 40gold rewards ETC.

The other myth is that collecting is only done by open world casual players. When in actual fact it’s done across the board at all levels.

True. I collect Elite Sets for my Monk. I have 8 of them. But you choose what you want to collect. If you don’t want to collect those, then don’t.

If however you are a true completionist, then this feature will not be the first and only time you’ll feel forced to engage in content you don’t fully enjoy.
A true completionist will have to force themselves to take part in every single aspect of the game.

So, chances are, you’d be doing old content in those old maps anyway, right? Might as well get a nice new transmog out of it.

Exactly there is already plenty of old content to revisit to gather collectibles. Recycling is not needed.

Plenty of instanced* content.

As for the open world, it’s extremely dead.
I’m not sure why you want to keep it dead so much.

I’m not sure why you want to make it hell for levellers. Being surrounded by max level chars is hardly much fun.

One of the reasons AD appeals to non RPers is that it’s old skool with no CRZ or as little as possible. You really get that old skool experience of levelling in peace, seeing the odd leveller on your travels. I miss those good old days.

This game has only ever been over populated or super busy when it’s new. Then the population shifts to end game. It’s something I really like about WoW.

Ok fine, i don’t know. Would you mind providing some examples?