You could indeed add new reward tracks when a new expansion is released.
In any case, you will always have to make a new one for the âcurrent expansionâ than becomes âlast expansionâ - like Dragonflight when the next expansion will release.
Since grinding all tracks on all continents enough times to get the full set is already going to be quite time consuming, there will always be people progressing on those no matter what.
When a new track is released, people should be able to choose on which cosmetic set they wish to progress first.
Mmmmh⌠Maybe then itâll be less messy to just earn a specific currency and have vendors? Multiple track choices becomes unmanageable after some time.
This is a detail and there is definitely room for discussion.
I personally think that watching a bar fill up is more visually stimulating and feels more rewarding for people, compared to having yet another new currency to keep track of.
Also, reward tracks allow you to lock the rewards to one zone, whereas with currencies, youâd need to make a new one for every continent - which adds to the âcurrency bloatâ situation.
Now that Classic exists, thereâs no point of having the âold worldâ present. Let it evolve into the new world! Of course, the old world will still exist because of instanced content.
I agree and I think you misunderstand me. I would still be in favour of a bar filling up.
But at the end of the track you get currency that you can spend how you want; this way you can decide the order in which you want to aquire set pieces.
This is true. But I still think âmultiple choices per trackâ gets more messy than several currencies; hell, maybe they could just make 1 currency for all the legacy tracks and you can choose what you want to focus on.
That way itâll take just as long to complete all of it, but youâd be able to more quickly complete any one particular transmog set (in case one of them strikes your fancy more than the others).
Alernatively they could go more âhardcoreâ and just offer the rewards in order.
In other words; you cannot start earning the newer rewards before youâve earned the old ones.
That option might not go down well with everyone though.
Thatâs completely fine. Not everything is for everyone.
And since it is âonlyâ transmog; you can skip it if youâre not interested.
They wouldnât âmakeâ you. You have a very clear choice not to engage with any of it.
My definition of a revamp is not just replacing assets with higher definition ones.
A revamp would also entail making the content within the zone up-to-date with the current state of the world (although I would more prefer âever green contentâ there - stuff that wonât show its age in a few expansions down the line; a prime example of this is the Cataclysm update; loads of places in the world are forever in the state that the world was in shortly after Deathwingâs âbreak outâ.
I would like to add, that if the world would be revamped; I would still like the old versions to be available - I think that was one of the mistakes the devs made when they implemented Cata; just getting rid of the old version of the world.
Iâm not sure what gave you the impression I donât collect
However Iâve disliked every go back to old content or re-use old content thing theyâve done so far. I want them to make new things, not recycle the old. I hate it in raiding and m plus too. I want new things from the game, not for them to just lazily rehash old stuff I have done a million times before while levelling or when they were actually the current expansion. I also dislike all the phases it creates for zones and how awkward that becomes when you need to go anywhere.
A currency is still not needed to achieve this.
In GW2 for example, when you open your reward chest, you are greeted with a list of rewards and you get to pick one.
You can also preview those rewards from this menu.
I would agree with this for any game that is not an MMORPG.
But this is an MMORPG. I want to travel across a massive world, not be locked in âthe new zoneâ from âthe new patchâ.
I absolutely want Blizzard to ârecycleâ the old world, and introduce new things there to keep everything alive and make it feel dynamic, full of people and full of life.