Make Titles Meaningful Again

Let’s be honest - how often do we actually notice other players’ titles anymore? With so many crammed into the game, most people don’t even know where half of them come from. There’s nothing that makes them stand out, no prestige or personality, just another line of text tacked onto your name. At this point, adding more titles feels like padding, not progress.

Titles have become a bloated list with little distinction or clarity. There are hundreds of titles, but no way to filter them, no context on where they came from, and nothing that makes them feel unique beyond the name itself. It’s a cluttered experience that doesn’t do justice to the achievements behind these rewards.

Suggested Improvements:

  1. Title Categorization & Coloring
    Assign colors to titles based on their origin:
  • Red – PvP titles (e.g., Gladiator, Duelist)
  • Green – Pet/Collection titles (e.g., Zookeeper, Crazy Cat Lady)
  • Yellow – PvE titles (e.g., The Light of Dawn, Slayer of Sin’dorei)
  • Blue – Quest/lore-related titles
  • Purple – Prestige or legacy titles
  • Orange – Fun or joke titles

This adds visual clarity and lets players instantly recognize the kind of accomplishment a title represents.

  1. Source Icons
    Add small icons next to each title to visually hint at its origin. Examples:
  • A bloodied helmet for Gladiator titles
  • A paw print for pet-related titles
  • A sword and shield for dungeon/raid achievements
  • A scroll for lore or quest-related titles

To make them feel even more rewarding, icons could scale in impressiveness based on how many titles you’ve earned in that category. For example, a player with many pet-related titles might have a more elaborate or animated paw icon than someone with only one. Alternatively, each title could come with its own unique icon design, further emphasizing its individuality and rarity.

These icons could appear in the title selection UI and next to the character’s nameplate.

  1. Source Tooltips
    Hovering over a title in the UI should show:
  • How the title was earned
  • When it was earned
  • Whether it’s time-limited, seasonal, or legacy

This would make the system far more informative, especially for returning players or collectors.

By giving titles visual and functional polish, Blizzard could enhance both immersion and usability - while also making achievements feel more rewarding.

4 Likes

Personally not a fan of having different colours or a visual. Nothing wrong with some way of identifying where they come from.

I do notice other people’s titles and I use one I think fits me.

5 Likes

That one is kinda subjective though. My title is one that is definitely meant as a joke but it is an inside joke only those that know me will get.

1 Like

Why would I care about that though? I don’t even read people’s names half the time, let alone any titles they might have. I care about MY title and I already know where I got it from and if I don’t; that’s fine, I’ll just use it if I like it because THAT is the important part.

I disagree. Bloating titles with colors and icons makes it LESS immersive.
It makes it more like an over-produced game. That’s the opposite of immersion.

I don’t want to see every other player going around like some sort of neon-light, blinking walking billboard.

Don’t get me wrong though: I’m not opposed to this being an option. Something you toggle on or off. But I 100% would not want this as a baseline change.

I just don’t agree with that at all.
The title itself and what it can add to your character in terms of fantasy/background is what matters. Nothing about your suggestions change any of that.

5 Likes

I don’t even see other people’s names unless I target them

1 Like

Define what a prestige title is. That’s a very subjective thing.

1 Like

These suggestions are purely additive and should be 100% toggleable - they aim to enhance the visibility, clarity, and uniqueness of titles without removing any existing features. They don’t restrict player choice or take anything away. I genuinely don’t see the downside here or reason to complain, as the goal is simply to make titles more engaging and meaningful for those who care about them, while remaining optional for those who don’t.

1 Like

Your OP doesn’t reflect the optional nature in any way though.
So that’s why you’re getting some of the reactions you’re getting. :sweat_smile:

But like I said: I have no issue with these suggestions if they’re optional.
I just disagree with you that they will have the effect that you want them to have.

Why not, sounds good. Let the Gladiators feel like Gladiators :man_shrugging:t2:

its a game it doesnt need a meaning as its just pixels for fun

Games would be just pixels in the same way that books are just paper with ink on it. It’s just a very dismissive statement and it doesn’t make sense to say this as a response

I have 300 titles and yeah I agree its bloated just like pets toys and mounts, so much I dont give value to any anymore

2 Likes

subjective, if you treat pixels for more then they actually are its a you issue.

pvp ranks famed slayer type things im thinking?

Like the idea of colors.I would love em colored by rarity.Btw i notice titles.

I didn’t notice them 20 years ago so not much has changed in the intervening years.

As long as it’s optional and I don’t have to see all that extra visual clutter, then crack on.

With that kind of beard ,everybody already knows :dracthyr_uwahh_animated:

1 Like

I’m not a gladiator, but I think ppl have probably some sentimental value to achievements like this, and they’d probably be happy, if they get some special color title that sticks out :sweat_smile:

I usually just use titles that sound cool tho like “Lionguard” or “Grunt” zugzug