Make Unholy cool again / revive DK in PvP ( most important points and weaknesses)

So basically everyone knows that (Unholy) DK rn is terrible still in PvP even after all that time since season 1 start nerfs , okay its not completely terrible after the buffs its just not good. If your very good on the class you can do similar Dmg to other meta classes, while your designed to do mostly spread damage and HAVE to cleave and play better than other classes to win, which by definition means your not a good class. Well to fix it now doesnt take as much fortunately, clearly it needs some BASELINE DEFENSIVE BUFFS that dont require you to spam a “mutilate level” GCD to defend yourself that does no damage at all (deathstrike with bloodforged armor pvp talent) and you still die through easily, everyone agrees on that. Clearly with how its damage profile is structured it needs around 5-7% more overall damage i would guess but optimally it would be big buffs to WOUND DAMAGE rather than overall buffs, especially with how Riders pets work and are imo unhealthy for the game and its class identity. So a huge buff to wounds would be enough and healthier since you have 2 abilties in your kit to play around it (festering strike and scourge strike) which do negative damage, closer to what it was in Dragonflight. REMOVING THE “EBONFEVER” TALENT would go a very long way too and buffing dots baseline so they are slightly weaker than they are rn but dont require you to play ebonfever every single game which isnt even a last row talent and actively less fun to spam your dot gcd.

Now to make Unholy cool again would require imo one thing mainly: REWORKING SANLAYN
Well sanlayn is a PvE only hero talent spec that doesnt make particular sense in PvE either if we are being honest, its one of the coolest themed hero talents (like Dark ranger for Hunters and Sunfury for Mages) but has gotten no love so far and makes the least sense out of all the hero talents in the game basically, its now tuned properly in PvE but is it fun ? I dont think so. Is it cool ? definetly not. Well i dont know about the details, dmg numbers and passives but some things just make a ton of sense that i think also everyone could agree on. Coils should be good with it, so make it centered around coils in a cooler way, for example, bloodcoils instead of vampiric strike on Dark Transform and removal of the stacking mechanic to make it more viable in all content or change the stacking mechanic to something else. Vampiric strike rotationally is a very very poorly designed ability that removes half the mechanics of the Unholy DK kit. It should stay in some form because just having it is cool but rather as only the random proc and the ability to stack with clawing shadows damage rather than reducing it lmao. The last thing that just makes sense is to bring back the pet dot aura to yourself on dark transform like it was during DF, make it have some other cool bloody aura dot that is a small part of your damage (completely fine to add multiple dmg sources with how broken riders is in comparison). Removing random stuff that isnt as cool from sanlayn is perfectly fine and would put more damage in your core abilities even if they are buffed up. so to summarize:

  • Baseline defensive buffs
  • Large buffs to Wound damage, since its the most skill expression you can get and fair
  • Removing Ebonfever and tuning around it
  • Rework San’Layn in any way lol
  • Rework to San’Layn by making Deathcoil the priority in a cooler way (Blood Coils), since that just makes way more sense and you would press it anyways and it doesnt cannibalize your rotation
  • Possibly in Sanlayn rework put the Pet DoT Aura back to the DK, since it allows for way more consistent DoT application and skill expression in that sense by running to your opponents or gripping them in + It could have a Sanlany Aura and be cool (still bound to Dark Transform button)
2 Likes

Yeah honestly, I agree with pretty much everything you said. Unholy right now isn’t completely unplayable in PvP, but compared to meta specs (ww for example…), it definitely feels like you have to put in way more effort just to keep up. Like you said, if you play super clean and cleave perfectly, you can match others and even do a little more more damage (being for the most part cleave damage, while ww would do the same dmg in single target), but the fact you have to play better just to compete means the class is in a bad spot by definition

hopefully this is going to be looked at

Sanlayn works in pve and thats fair enough. For pvp they could buff it etc. anything with it , rider will be lot better in every aspect. Other classes also have a totally useless hero talents for pvp.

About reworking just forget that term, blizzard never did that in an expansion. they not gonna start it now.

I don’t think a san’lyn rework is an option. For a Blood DK like this, it works extremely well in PvE. It’s not bad for Unholy either. So it’s hard to ask for a rework of something that currently works in PvE.

Well yeah it works for pve because its tuned properly but it literally cannibalizes its own rotation on unholy and is one of the only if not the only hero talent that makes a spec actively less fun by removing the core mechanic of playing around wounds and in return you get absolutely nothing other than numbers and an ability (vampiric strike), that is so poorly designed that it doesnt even stack with clawing shadows. I mean on Blood its fine yeah, doesnt change that its the worst designed hero talent in the game for any dps objectively for unholy, while being one of the coolest class fantasy wise and having a million things that could be just better. I played almost every class since tww and ,other than stuff that actually did get reworked, its by far the worst. I would even go as far as saying that almost every change they could do to it would be an improvement because they just didnt have the development time before tww and every single DK dev quit their job or got fired.

I agree with almost everything you said, but they can’t just rework one talent tree that is very popular in PvE and also very good in there.
We gotta remember PvE is way bigger than PvP.
So making PvE happy=more players happy

But they should just get a complete rework.
They have almost been the same since Wotlk

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