Making M+ into a dungeon finder can resolve all issues with RIO and FOTM elitism

I dunno, i’ve tanked her a few good times and the fight is very low maintenance for tanks honestly. Beyond watching your positioning and (if you want to really help out/have lazy DPS) tossing a CC on fox boy there is pretty much nothing for you to do aside from kick patty cake and not move the boss around too much at least pre-affixes (which is when you’d be learning the boss tactics anyway, nobody is learning a boss for the first time in a +10)

believe me, there are tanks that do…

Sure, if the dungeon finder uses the integrated m+ score coming with 9.1

Gear is an arbitrary number, that shows effectively nothing related to experience or skill.

Rio is similarly an arbitrary number, but it at the very least shows whether or not a person has completed the dungeon on a certain level.

I mean you can time a +15 with a group full of 195-200 ilvl people with little to no conduits nor soulbinds and you can deplete a +15 with a group full of 220+ people with max lvl conduits and soulbinds.

Whether or not one uses the premade group tool or the nonexistant dungeon finder for their weekly +15 makes little to no difference, imo.

But stuff such as

is quite silly. I’ve been in dungeons that we’ve literally couldn’t complete. Tyrannical Black Rook Hold comes to mind, where the first shadowbolt volley killed everybody but the tank or people with immunities.

Also, given the fact that boosting will still be a thing, what if you get matched with 4 people who make a key impossible to complete?

Sure, it would be a irregular thing, but saying it would never happen is also flat out wrong.

In the end, the idea of having an automated matchmaking for m+ requires much more strict queue options, or simply the player to be able to create their own queue options, for it to work.

It’s not a terrible idea, but it needs a lot of fleshing out, much more than there is up until this point and much much more and better suggestions than they are in this thread.

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Lol, I had a tank do exactly that in necrotic wake +10 on my paladin earlier on first boss. We wiped 3 times before I left. 2 times he walked into patrols and pulled more during the boss. No pride either before the boss.

True. But it is also key dependend. Like if you open my SD list, my first M+ run was on +8 in that dungeon. It needed some runs to actually time it, then get higher untime a fair amount, and get into timing some again. Again getting higher and deplete some, etc. you (and your group) keep learning.

My first timed SD was a +10 :grinning_face_with_smiling_eyes:

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I mean I won’t talk about Pride because Pride and the bigbrain pathing is requires and planning is probably the biggest reason i’ve been reluctant to bother with attempting to climb M+ this season. I usually play tanks, I usually work out a route in my own time and we’ll time the keys, but Prideful in many cases requires this kind of “meta” execution that you have to study/look up to learn (outside of doing it by fluke) which just isn’t how I play. I like to learn as much as I can from the game and the tools in the game where possible.

I hope the next seasonal affix is not another tank one. I am so sick of the seasonal affixes essentially being “let’s make a convoluted pathing requirement the tank will be responsible for”. I actually really like the Emissary seasonal because it was something EVERYONE in the group could do something about and it wasn’t totally focused on your pathing and route, but more your handling of a pack in-itself. I know lots of people hated it though but I preferred it vastly to Corrupted because again, that became more about “knowing where to take and drop the portal to skip what” than anything else, as the Corrupted mobs themselves weren’t that big of a deal.

i think I am just a simple tanker. I enter dungeon, I go towards mobs in a route that roughly leads me to the end. That’s how I do it. It probably keeps me capped lower than I could if I bothered to immerse myself in the proper techniques, but eh. I’ll see what 9.1 brings when I get my BrM ready for it.

This said, yikes to your experience of that tank in a +10. I guess I was being too hasty with that statement. This said i’ve seen people fail the final boss of NW in a +6 or so on comet strikes when they weren’t even rooted!!! I mean it’s a swirly mechanic, they’re like the most obvious ones out there. I guess assuming people try to learn prior is my mistake :slight_smile:

It does. I did it on alliance side at the start of the expansion, I did it on horde side when I faction changed ~3 weeks ago. It works. You just have to try it, and be a bit aggressive about it.

About 100 people on my friend list also did just this, and we’re all doing fine, thank you.

No, you don’t. With a large enough network, you just log in, /w whoever is on and not in a key, and blast in ~10 minutes. Been there, done that, works. I can log any of my alts, regardless of role, class, spec, ilevel, and be in a key within 15 minutes pretty much any time of the day except 30 minutes before server restarts on a Tuesday.

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I’ve seen some amazing fails on that boss.

I had some guy that had a pretty good rio score. He was in melee with the boss as a mm/bm hunter, can’t remember which spec he was. He disengaged as soon as he got the freeze on him and froze everyone in the group because he was specced into the talent that removes slows/roots when disengaging. I could only dispel one person and then shift myself. We wiped.

Yeah the dispel is a pain. I’ve had groups where I am moving away from the rooted guy AOE and the healer will dispel them ASAP rooting me or another as well.

Or on my lock I would specifically stand away from everyone else so nobody needs to move if i’m rooted, but dang it if the healer didn’t seem to keep moving towards me. It’s like dude, i’m standing away from you for a reason!!!

I can only :laughing: about stuff like this. omg :grinning_face_with_smiling_eyes: Luckily i am a paladin and this mechanic does not exist for the other 4 of my group.

And with LFD you have an even bigger network without needing to gather all those contacts manually first - hence also cusuals / new players can use it - and have your group ready even faster. :slight_smile:

It doesnt as long as its not put in the context of actual fight.

Ie. previously mentioned dance encounter, you’re directed to move left or right, but nowwhere it is actually explicitly stated its not your left and right, but directions apply only when you face initial direction of the bosses.

If you turn around to move into the spotlight and not turn back, you will be failing the mechanic despite following directions properly.

There’s a difference between people you’ve run with and seen they are capable of and the random guys in the queue.

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Just wait until you get exiled as the healer.

Bugs do exist :grimacing:

Not really. Especially not if it’s true and some people have so many contacts they can run whatever dungeon with whatever alt they have at whatever time they like. Not everyone performs the same way on each alt, and one can have a bad or good day. I’ll take LFD over accumulating all those contacts every day.

I think a dungeon finder solution can work in these situation:

Party leaders can set requirements for consumables. People who do not have the required consumables cannot join. This includes runes, flasks, invis pots, combat pots, sharpening stones, armor kits, etc.

Then party leaders can set a requirement for using these consumables. Meaning, when you enter the dungeon, your flask, food, rune, stone are used automatically from your bag.

3rd… the path. Oh, the path. For an M+ dungeon finder to work, Blizz needs to implement something like MDT in the game. When someone makes a wrong pull, everyone in the group knows who it was, they can kick him and replace him. His key, whatever it is, gets degraded even if it’s for a different dungeon.

Basically this is why it can’t work. The dungeon finder is for facerolling content. It’s for casual content and M+ is not a casual mode. Casuals should stop trying to insert itself in it. Elitism and FOTM are not a problem. FOTM classes really only kick in at +17 and up. Before that you can mess around with whatever you want.

If you don’t like the current state of the general pug community - make your own community of non-elitist, non-fotm players and enjoy depleting your +2 keys, mate.

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Wrong. With LFD you have a network of randoms. With a friend list, you have a network of trusted friends. The difference is huge. As for casuals: anyone can build a friend list. I’m a casual. Managed to build a list on both factions, and reach 18s. It’s infinitely easier than suffering through random pugs. It really isn’t hard. About 4 button presses after each key, and a few whispers whenever you want to do a key. That’s basically it. Not rocket science. No degree required in managing people. No scheduling. No buddying up. Add, whisper, run a key. Simple as that.

As for the queue being faster: see above. Any tank or healer worth their salt won’t bother with an automatic queue. Without tank and healer, you’ll be sitting in that queue forever.

Yes, but a good player on a bad alt or on a worse day is still better than a bad random. I also trust my friends to a) bring a suitable character to the key; b) come only if they feel like they’ll perform well.

I’ve pugged my way to +19-20s in BfA. I made friends and run with them in SL. The difference is huge, and the effort minimal. Try it, and then judge.

Just having the consumables won’t mean they’ll use it. If they have to put them on before queuing, then no keys will be run, because everyone will demand all of that for a +5, yet, noone’s gonna waste all those stuff on anything below +15. Heck, when you’re farming your weekly +14/15s for the vault, you’re not wasting any of those (maybe invis pots) for keys 3-5 levels below your push range.

Hahahaha. Nope. Noone’s gonna sign for a run where their consumables get auto-applied, only for the group to fall apart before the first boss.

Right On The Spot.

M+ is NOT like PvP where you play the same map over and over and over again.
You need specific comps in specific weeks in specific dungeons.
Otherwise the dungeon becomes too hard and in certain cases impossible.

Can you imagine if LFR was set on mythic difficulty?
It would be a pure horror.

Can you imagine the queue times in LFR if the matchmaking system had rating and ilvl requirements?
Multiply this with 15 different difficulties and you will get an idea of the queue times.

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