Sure, if the dungeon finder uses the integrated m+ score coming with 9.1
Gear is an arbitrary number, that shows effectively nothing related to experience or skill.
Rio is similarly an arbitrary number, but it at the very least shows whether or not a person has completed the dungeon on a certain level.
I mean you can time a +15 with a group full of 195-200 ilvl people with little to no conduits nor soulbinds and you can deplete a +15 with a group full of 220+ people with max lvl conduits and soulbinds.
Whether or not one uses the premade group tool or the nonexistant dungeon finder for their weekly +15 makes little to no difference, imo.
But stuff such as
is quite silly. Iâve been in dungeons that weâve literally couldnât complete. Tyrannical Black Rook Hold comes to mind, where the first shadowbolt volley killed everybody but the tank or people with immunities.
Also, given the fact that boosting will still be a thing, what if you get matched with 4 people who make a key impossible to complete?
Sure, it would be a irregular thing, but saying it would never happen is also flat out wrong.
In the end, the idea of having an automated matchmaking for m+ requires much more strict queue options, or simply the player to be able to create their own queue options, for it to work.
Itâs not a terrible idea, but it needs a lot of fleshing out, much more than there is up until this point and much much more and better suggestions than they are in this thread.