I’m super sceptical about auto-queue for hard content.
Remember Cata dungeons? People were crying and dropping the game because they couldn’t perform very basic dungeon mechanics. In this game, auto-queue = very easy content for fast reward. M+ is waaaaay harder than Cata dungeons, it’s not even close.
How do you know that you will get into the dungeon faster than now? People were giving screenshots of 100+ DPS applicants to some keys. There are very few tanks already, what makes you think that there will be more of them? Some miracle will happen or what?
As people above noted, group composition matters a lot. Nobody wants triple melee on spiteful week or triple aff lock on any week
If this system works fine a shooter or moba game, it doesn’t mean that it will work in WoW.
All the stuff we see now is a result of everything being cross-server. We get the convenience, but raid/group leaders get tons of applicants to choose from and can be picky as much as they want.
It’s simply supply vs demand, no system will change that. There is demand for Tanks and Healers and no demand for DPS.
I have a tanking business where I charge in game gold to tank people’s keys. I’ll do this system if they chuck in a fat bag of gold for every run and keep the vault functioning the same way.
I agree. The main point of what I wrote is that a hardcore mode, like m+ cannot be left up to the dungeon finder. Even normal raids, which are faceroll content aren’t left up to the dungeon finder. There’s a reason for that.
A lot of people are used to being carried either by other people, or by item level or both. A lot people in PUGs don’t bother with mechanics because they never (or rarely) had to. And in a lot of groups you can deal with one screw-up, but when everyone falls apart at the seams you will just fail the keys. People who know how mechanics work will know what the problem was, but people who never had to bother will just blame this one bad experience on the healer/tank/DPS and move on to be bad in the next group.
Now I’ll be the first to admit that I am a very mediocre player at best. I play very casually and only run dungeons with as many friends as I can gather on an evening. But sometimes I log onto alts on another server or faction, and then I completely lose interest in playing these characters again because a lot of randoms will just bruteforce their way through dungeons. No getting out of fire, no interrupts, no dispels or purges, no stuns, no mechanics at all. Just apply DPS to mob and hope you can outlast them. And that’s not a fun way to play for me at all
Personally, I blame leveling dungeons being too easy. There’s no need to interrupt anything, or to cleanse that tiny debuff, or to get out of the fire until you get to medium-high keys on M+. Everything before that can be compensated by people carrying you or sheer item level advantage. This massive difference in difficulty between the lower dungeons (up to M0 I think) and M+ dungeons leads to really bad player behaviour. But that’s just my opinion on it…
I agree. I think the game does a very bad job of helping you learn.
You have content that is so simple, that even if the forces that are complex later, are involved, you’ll be hard pressed to take stock of them, because they don’t do anything => “Oh he got the nuke off, but my tank only lost 5% hp so i guess that’s a dud kick” and then you find in M+10 the same ability two shots the tank.
You have a journal that tells you nothing about dungeons beyond bosses.
The game is not designed in a way to help people move upwards. The upwards is just kinda dunked there, and blizzard fiddle with it to make it harder but generally speaking you absolutely must do third-party research to consistently learn it well enough to do it, because the trail and error approach simply doesn’t work very well because it goes from one extreme to the other.
Let’s not even mention affixes, which get a small sentence of description in the M+ pane and that’s it, over the whole game on an in-game basis.
So the issue may well be that way too many wow players believe that as they’re doing the game, they’re getting better at it by looking at what’s there, but the issue is the game just doesn’t teach them well enough. They need to be looking outside the game to “get it” and until they realise that, they’ll continue to waddle between facerolling content they overgear and getting smashed on content they’re trying to progress because there’s stuff involved they need to know about, but the game doesn’t do a great job of indicating to them what it is.
Actually in-game Dungeon journal have description of all boss mechanics as well as short description of what expected of your role (DPS/Tank/Healer) in given encounter for extra lazy people (like dodge this, help to soak that).
But Bukachu! I got 10001 and reasons why I cannot open a /s chat and say Hi! To somebody. You expect me to…to…SOCIALIZE?! In a MMORPG? Game? What are you? Nuts? Dont you know that if you whine really reeeally hard that Blizz will give in and give you a pre-made group. Maybe if you whine EXTRA hard they could be 4 NPC-bots. So you dont even have to say “Hi!” to them.
Pfff. Talking to other peps in a MMORPG. The nerve that Bukachu has…
No thanks, random finders are notorious for abusing healers and tanks. It’s still in fresh memory how awfully I was treated in normal and heroic dungeons when the expansion launched. I would never subject myself to more of the same in an already stressful, timed gamemode, especially when consumables, repair bills and my Key are on the table.
You can add more random finders when you stop being abusive, pull your own weight in dungeons and stop blaming “elitism” when someone asks you to do mechanics right so that the party doesn’t wipe. NW’s first boss is an excellent example of this, and most parties in random finder blame “zomg lack of heelz” after letting 4 worms explode while they all do 200 dps.
I literally tried doing an M+ as my bad shadow offspec that I haven’t even tried at cap yet. My party filled within 5 minutes and we timed the key despite a few deaths. I was the lowest dps most of the time and no one flamed me or left. I took people my own Rio or lower, because higher Rio players go too fast for my taste.
Dps life isn’t as hard as people make it seem. If I can pick it up without practice, do like 2k dps and still time a +12 without any leavers or full wipes, what on earth are you doing wrong?
Sorry not sorry, sick of these threads because they all boil down to people wanting to force others to carry them. Is it really elitism? Or are you demanding that you only get to play with 1400 Rio players who did all the practising for you so they can babysit you? Aren’t you really just upset that you have to practise the same amount as everyone else?
Be honest with yourselves.
I mean obviously they’re lying and blaming elitism while being hypocrites, if they genuinely believed that “rio is irrelevant and toxic” they’d just make a group of their own and invite first 4 people who’d queue.
but easier to make an excuse and whine about it instead of improving at something
I would be ok with such a system if the queue matches the players based on the new Blizzard score and the requirement are way stricter to the DPS (e.g. a 500 rio tank can get matched with up to 1000 rio dps but not vice versa).
If I follow Ur chart, why I conclude a oneshot? The modifier from normal to M10 would need to about 2000% for me to deduce that, assuming my tanks health doesn’t change across keys.
I’m talking about where an ability in normal or heroic is literally hardbuffed in the mythic version so it gets a flat increase which changes how much of a threat it is.
If we had access to mob abilities in game it’d be so much clearer, that’s all I asking for. Just a list which shows the spells and numbers. Given most people use an add-on that does this already, why the opposition to blizz adding it?
Surely the fact people refer to third party or add-on is a concession that the dungeon journal is not enough?