Hi! Today i’ve decided to check many Male Zandalari Troll lipsync animations with their’s tusks (through Wowhead Modeviewer and in game). Yesterday my Zandalari Troll was knocked down by NPC and i’ve seen so fast, that lips are not optimized for tusks in this animation and i started checking this through modeviewer and rechecking him in game. This was not my fault - this animation is bugged for Zandalari trolls in game, but this isn’t the end, I’ve detected, that not only Knockdown animation is bugged :(.
My list of detected bugged Male Zandalari Trolls animations :
“Knockdown” (to reproduce need just be knocked down).
“Parry2HL” (2 handed staff parry) .
“BattleRoar” (warrior’s Battle Shout).
“CombatChargeEnd” (warrior’s Charge).
“Dodge” (standart dodge animation).
“PalSpellCast1HUp” (paladin’s Consecration).
“Whirlwind” (warrior’s Bladestorm).
Screenshots : https://imgur.com/a/jhTzwsU
I checked all of them in game and this bugs are reproducible. Hope that bugs will be fixed soon!
Thanks for the detailed report, though as mentioned by Trovlak the way to let us know about issues like this would be the in-game bug reporting function. Check out this page for the details:
Thank you, Blizzard! This bug was fixed in all animations, that i found in the recent PTR build 9.1.5.39977:
Attack2HL fixed
AttackJoust fixed
BattleRoar fixed
CombatAbility1H03Off fixed
CombatAbilityDualWield01 fixed
CombatChargeEnd fixed
Dodge fixed
DragonStomp fixed
EmoteLaugh fixed
FishingCast fixed
Knockdown fixed
LoadJoust fixed
PalSpellCast1HUp fixed
Parry2HL fixed
ReadyJoust fixed
ThousandFists fixed
WADead04 fixed
WASummon01 fixed
Whirlwind fixed
That’s all animations, which was bugged and all of them was fixed! Also, Zandalari Troll left upper canine was fixed and feels more realistic than ever! Thank you so much!
Very big love to all Blizzard Team!