Mana regen overal to all healers in PvP is OK, to shorten those long matches. I like it with one exception
This change not work well in small arena maps like Kul tiran or Zuldazar one, maps where drinking is near imposible. 50% mana nerf is harsh on small maps so please do some adjusments… on those small maps classes with pets got enourmous advantage as clases with wide AoE zone spells…
Lets overview kul tiran arena map shoud we:
-Hard to get out of ranged class to drink
-Hard to rid off pet from you
-even if you do all above, and sit somewhere and drink, guy woud simply cast AoE spell near you or AoE which work through wall even and interupt you.
-feels like seeking to drink is waste of time
Please look into it, even on torunament guys have insane trouble to drink in those maps. Which makes all healers beside shamans bad choice for them.
Mana Regen is broken, because it heavily favors classes that can meld and prowl + drink… so basically Resto Druid.
Except on short maps like Hook Point, where their brokeness cannot apply since they can be stopped much easier.
Well m8 they designed us to be FORCED to drink now… and we cant play this style on those small map… yet we cant stand other healer mana.
If im blizzard dev I woud disable drinking in arena yesterday and gief each healer 1 arena mana potion, and balance mana regen to all healers … Now resto druid mana is inferior to other healers and we are forced to go drink, on small maps its simply not possible something need to be done.