Blizzard if you’re reading this, please give us a usable talent in PvP. I thought what you did was a temporary fix, but two patches went by and nothing. Please don’t just disable a talent and do nothing about it.
150% mana is now a one shot for your mana pool with any serious hit. Like 50k TV hit and you almost have no mana. Regular barrier does over 50k and costs nothing. This makes it so that not having it is better than having it. You could reverse the situation and it would make more sense. Like PB eats 150% of damage as mana baseline but pick this talent and it won’t but will be on a 25sec cool down. How does that make any sense?
As far as suggestions go. Just a few options I thought about, make a talent where while prismatic Barrier is up you can’t be interrupted( since there is no shimmer will be harder to land that cc but Vs low mobility healers might be an option, or at least limited case dueling situations, I’ll take anything at this point) Another suggestion is just make 2 charges of it sort of like it is with fire, might be usable in 2s I think, a sacrifice of mobility towards tankiness. There are many options just give us something.
Disclaimer: I never liked mana shield and never used it out of principle I don’t think it should return to PvP but it shouldn’t stay like that either.
That is what I mean, the blazing soul talent. You have your regular blazing barrier + another one with every blink which also works as a stun removal. This talent is usable in 2s and in duels, limited case scenario but still at least that may be a choice from time to time.
I am not sure what you are suggesting? I like a talent that would make prismatic barrier transfer damage to mana pool but at a lower cost?
Stun removal? I could be wrong because ive only ever played with shimmer but would like another mage to back that up. At the moment that talent is pure dog 2x blink is far superior to an extra barrier as avoiding dmg is better than absorbing it.
And im suggesting instead of the mana cost when you cast, it becomes free but depletes your mana as you take dmg, its really not a hard concept to understand tbh
Regular blink removes stuns snares and movement impairing effects. It is also a shorter cool down. But overall shimmer is a superior option, but blazing soul has its place and at least it is an option. Now mana shield is never an option you are weaker for having it.
Well I wasn’t sure what you were suggesting. Prismatic barrier is worth around 3k of mana, if what you suggest is it will stay as is and just take out mana if you get damaged I don’t think anyone will seriously consider that as at worst it’s 500 mana worth saved every 25seconds and at best it is 3000 mana saved every 25 seconds, considering arcane mana regen is around 12k every 5 seconds. I guess thanks for the suggestion but keep in mind it is in the same row as shimmer, would you rather pick that or shimmer?
Just another case of the tooltips not giving the relevent info imo, ill take your word for it, thing is if your expecting burst having a shield off cd is great, the fact it costs so much is irrelevent if it is going to stop a go, also making it free isnt going to hurt you as much if they decide to not train you, if they do it costs you if not then its all peachy, and if as you put it for the sake of 500 mana or the top it will save you 3000, where is the issue with with the spell as it is atm then? I meen you cant expect to go in and just spam shield on yourself endlessly with no repurcussions, that would be an even worse design than it already is due to other players getting annoyed with it fact is you have a better alternative anyway, every specc in the game has a useless talent somwhere.
And no if the option is there to pick another blink even if there is another talent in that row which is as good as id still pick double blink as it adds so much utility, especially to fire, as i said being able to blink cast gives fire a bettdrr chance of landing kills than a second shield
I am not sure you’re getting what it does. It won’t stop a go. It is a 50k shield you can only use once since you will be all out of mana for the second one.
The problem is it is prohibitively bad. Meaning having a choice of not picking any talent in the level 30 row is a better option then taking this one.
Finally this is not a “useless” talent, it is a crippling talent and no specs or classes have those as far as I know. What you call useless e.g. blazing soul talent I use when I duel caster for example, another example “slipstream” from arcane tree, that’s about the only way I know of how to beat an Elem shaman in a duel since it gives you regular blink back and adds some extra utility.
Test out what I am saying just give arcane a go with that setup and see what happens when you try to stop a go with mabna shield, even in a skirmish.
No its not crippling, because there is a more useful talent on that row, its pritty useless in its current state, and you wouldnt be spamming it on yourself all the time, and yes i do know what it does for a 50k shield youd effectivly be spending 25k mana which is alot considering arc dmg is relient on mana, now if your at 100% mana you can use 4 shields before your oom, that can easily stop a go if your frugal with using it, too say it wouldnt is a lie, but the mana cost need to be adressed 50% of dmg done could easily be 25% or even 10% and it would still cost you, again atm its not cripling because on the same tree is shimmer which is a no brainer to take due to its utility, try playing a disc priest and having to choose between there 100 talents and tell me its crippling then because ill tell you now those are an absolute shipwreck compared to what you have on your 30 row i honestly think your complaining for the sake of it here but each to there own.
Your honestly making it sound like mana shield is the only viable talent on that row which it really isant, and even if it does get buffed shimmer will still be tier 1 on that row
Or a case of them not being read. I too was surprised by this a few weeks back.
Blink
2% of base mana
Instant 15 sec recharge
1 Charges
Requires Mage
Requires level 16
Teleports you forward 20 yds or until reaching an obstacle, and frees you from all stuns and bonds.
As for the talent I expect it wasn’t scaled properly after legion. I’m expecting arcane to be reworked in 9.0. That being said in 8.2 can see it being very strong for the new m+ affix and st raid could be tops.
Read the thread. I didn’t say mage is crippled I said this talent is crippling. Second it is evident you are new to the game or the mage class perhaps at which point I don’t think you should be arguing on the forums. Now I’ve wasted my time establishing baseline things you should already know anyway.
Now again you don’t know what you are talking about because in PvP the cost of mana shield is not 50% but 150%. You have to know that if you are making suggestions. Go into a skirmish, or duel somebody test it out.
Finally cost should not be addressed. In pre season 1 of BFA expansion and half of season 1 the cost was 20% and that was broken af, making arcane ultimately unkillable. Again you should know that if you are going to make suggestions because what you are suggesting was already in the game and was broken.
I feel like you are arguing just for the sake of arguing without even knowing half the things that are required to actually propose a solution.
To reiterate my point there shouldn’t be a PvP “disabled” talent. That is my complaint, I can still play my mage and enjoy it and 9/10 I will pick shimmer but there should be some usecase scenario for any talent. This talent was “disabled” by developers(and by that I mean nerfed from 20% to 150%) so noone would use it in PvP as I thought was a temporary solution. Now two patches past and nothing. This is the reason for this post.
Minnji yeah I hope so too. As for the scaling it was 20% in legion but since the game was much much quicker and barrier was on GCD you’d only use it in very rare situations. In BFA season one they nerfed it hard just because it was kinda broken, if you’d spam it you’d never actually die. Now that was a right decision to nerf it imho since I don’t think they could come up with a substitute straight away. But now enough time had passed, and still nothing