Massive Exploit Alert: Warriors Dominating DPS with Deep Wounds Bug in WoW's Season of Discovery

They will probably fix this eventually.

/shrug

I wouldnt say this is urgent och game breaking.
Warriors are very gear dependent, we need some hit chance gear (we cant just go full agillity) we need to get good weapons to top dps meters (which can require multiple bfd runs). On top on that we suck in pvp this phase.
We are very dependt on wild strikes from druids to get enought rage and damage to hit thoose top dps meters.
Also warriors always been the best dps class with good gear.
Also can tell you in my experience that dps warriors are less wanted than druids,hunters,retri in bfd.
I think in phase 2 we might actually see “game breaking” dps and i has nothing to do with deep wounds.

Warriors are too strong at level 60 compared to other classes, if they keep the Deep Wounds as it is now, it will just make things much worse in the later phases, as this scales a bit too good compared to anything else in the game.

They nerfed Hunters couple of times already for much less… And now Warriors are outperforming a bit too much compared to any other class.

They nerfed hunters because of how obnoxious they were in PVP, warriors are a joke in PVP.

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Seems to be something that is still kinda hard to achieve, quite a few hoops to jump through to get all the benefits from this “bug” while other classes get their DPS from a NPC doing their dirty work or just pressing 1 button repeatedly.

And really any1 focusing on parsing or #1 dps will always be unhappy, because the whole goal is to min/max everthing so bugs or exploits will be found, or things like the greench. It’s just the nature of the beast right? That’s why I found it weird when I heard sometimes they wipe logs cuz someone was really smart… don’t understand it and not part of it luckily.

Sure bugs need fixing obviously, but that’s just a matter of reporting.

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Good thing bfd gear has ton of hit that allows warriors rip dps-meters. Except it don’t. Warriors are just as outstanding in pre-bis as in bis.

Only because regular bfd group already have at least 2 warriors, and they will just start to leave if RL would invite one more(obv because of epic sword drama).

Warriors honestly suck in pre bis compared to other classes with pre bis or no gear at all (hunters, druids etc)
To start dealing really good top dps in logs damage they need etheir 2h sword ftom last boss or the dagger from last boss paired with 1h sword from 3rd boss.
Sometimes that might be the case sure. But ive been in groups with 0 warriors on my alts.
Or 1 warrior that are mt.
Most of the times groups rather take other classes. Like ive been in groups with 3 hunters in them. Or 2 rouges etc.
I think in future if its an issue warriors could have nerfed deep wounds.
Since there is 2-3 werks to phase 2 and we dont know how broken other classes will be.

There is literally wars who still uses green offhand in top100 wowlogs. :upside_down_face:

Can someone please post this on the US forums?

I tried to post it on Reddit, but I got 1000 downvotes, probably from some bots that don’t want this exploit to be fixed.

I also play Warrior, but how this talent works right now is way of how it should be in Classic, especially after they nerfed other classes like hunters couple of times :frowning:

Gotta love mages talking about unintended mechanics when they’re abusing their unintended mechanics to facetank 300 mobs in Wailing Caverns for 400g per hour.

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Watched nr 100 warriors dps.
He had some bis gear from the raid itself with bis 2h weapon from the raid.
Top 4 in top 100 dps is a rogue. In fact 50/50 top 100 is rogues. should we nerf them too beacuse there is no mages in top 100?
Rogues atleast can pvp well and are fine without buffs from the groups vs warriors that are really dependant on group and gear.
Its fine how it is now.
If you get bis gear u get to top 100 if not then u kinda suck in dps.
If however other abillitys/runes gets to op in phase 2 (which will be in like 2 weeks or so) then we can talk about nerfing certain runes/abillitys.

I cant… :rofl:

Blizzard knows about all of this.
Also so much of your information is just wrong, for more information read the Fight Club Discord sticky posts, I cba to correct all of it for you.
https://discord.gg/RbCZJtw

This is only speculation.

What makes the most sense is that SOD is not a Vanilla game version, rather they used WOTLK as base version and forgot to address this issue.

If that is not the case please link any blue post where blizzard talked about this or told this is intended.

The problem is not big right now, but it will be massive if they keep this at the later stages of SOD…

I can’t even imagine what DPS Fury Warrior could do at lv 60 if they don’t fix this.

No speculation, Beanna talked to Blizzard and confirmed most of what’s going on.
What happened is that Blizzard ported how Deep Wounds damage works in WOTLK into Vanilla, but Vanilla Deep Wounds only knows about MH damage so that’s what is getting applied every crit. This was an oversight, but one they since know about. No intel on if they will try to fix it at some point.
Quote from Beanna:

Beanna 12/18/2023 7:02 PM

The WotLK version of Deep Wounds has been imported to Season of Discovery (intended & confirmed) . This means consecutive crits will add up to create a more potent Deep Wounds tick, instead of just refreshing the debuff like it used to in Classic Vanilla/TBC. All crits also apply Deep Wounds based on your main-hand’s damage range.

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I’m not sure about this. It feels more like speculation to me.

If this Deep Wounds thing was really intended, wouldn’t Blizzard have said something by now?
The original post claims it’s confirmed, but that’s just like me saying it’s not. We need more than just player observations for something this big.

Also, this feels like a Wrath of the Lich King (WOTLK) mechanic sneaking into Classic in the Season of Discovery. I don’t think Blizzard would intentionally mix WOTLK changes with SoD, especially changes affecting talents rather than runes.

It’s a huge shift in how Warriors gear and play in Classic. I made this thread because I couldn’t find any info from Blizzard themselves. It doesn’t make sense for them to alter only the Warrior talent and leave every other class untouched, giving Warriors a massive 20% DPS boost. Seems really odd to me.

That’s my take on it. Anyone else feel this way?

First time playing warrior?
This changes almost nothing.
Also this is Season of Discovery, discovering changes is literally the name of the game.

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If anything, this just shows blizzards own incompetence that they intentionaly provide a massive dps buff to a class that is already topping the meters

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Prior to WOTLK deep wounds damage was nearly useless because refreshed crits would prevent damage being dealt. Instead of it working like a dot that ticks, each refresh would start the timer over, so you would end up with a pathetic amount of damage done.

Deep wounds should not be dealing a signifcant amount of damage done prior to WOTLK. That said, it has always proc’d main hand damage from offhand and agility has always been a strong stat for Warriors prior to Cataclysm.

Why not? Fix what’s broken. DW war is broken in both senses. Btw PvP 2h warriors would be just fine after DW fixes.