Massive Exploit Alert: Warriors Dominating DPS with Deep Wounds Bug in WoW's Season of Discovery

Never understand when people whine about others being OP in pve :rofl::rofl:. "GOD NOOOO HE OUT-DPSSS MEEEE, LETS GO TO THE FORUMS!!

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try getting into a raid as a dps shaman.

I can only speak for myself but I’d rather we don’t have 28/40 players be warriors every raid again.

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You do realize that warriors with 2H swords without dual wield rune and without super fast offhands that needs to crit fast in order to stack deep wounds to such amounts were ALREADY top 2 dps ? So while i agree this has to be fixed… i dont agree that " this is what made us top charts " , get a clue.
Also while on the subject called a WARRIOR … i gladly trade my dumb PVE DPS aka " target dummy" DPS to become a mid pack dps ,but get revamped in pvp somehow to feel better on my own. I understand that warriors are supposed to be part of a team and get heals and stuff so they generate rage and bla bla … but cmon now… a class called a warrior that feels like auto attack simulator if played alone and ducked by almost any class with the same gear and game skills. Fok pve dps … i want to feel DECENT on my own ( NOT OP) , just decent! This was the seasonal server where things had to change and warriors had a chance to not feel idiotic for 1 full year before they enter their GODMODE status with high end level 60 items. Nerf scaling and god mode , but give utilities or better rage . Now im ok with lowering my damage if i generate rage better , right now i charge i hamstring and let the auto swing simulation begin, i got feared to africa that does not break and when it breaks im at 20 % hp just to charge , hamstring and auto swing again . Warriors as a class are a bad design , they are either insane if full rage bar , or absolutely hilarious if they cant build rage and played without a wheelchair cough priest im sorry .

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agreed. All physical dps class except shaman need at least a flat 50% damage nerf, to put them in line with other specs.

god dont nerf hunters again, oh no wait a sec

That would not be a problem if we didn’t see massive hunter nerfs for no reason. I don’t even play hunters, but they are a joke now compared to completely broken Warriors.

I can link you logs, my half green geared Warrior with 1.3 speed offhand GREEN dagger can do more than 200 DPS on bosses, which is 5% higher than our BIS geared hunter.

So can blizzard explain then why did they nerf hunters so much that a green geared Warrior can outperform them?

I really don’t want in the later phase 30/40 people in raid to be Warriors, as it seems it will be the case. We need more class and spec diversity…

They showed this on Hunters :frowning:

Just the usual nerf everyone but me because XYZ. Going strong for 20 years now, more Classic than Classic.

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The hunters are broken in pvp.

MY knowledge of the game was that Deep Wounds ( and Ignite ) was always uncapped and stacked infinitely in theory ( as in if you did 1 trillion crits in 1 second they would all apply deep wounds ). If you think about it, they would be pretty bad talents if a 30 crit would erase the DoT of your 600 crit. That’s a huge DPS loss.

Where are you getting your info that Deep Wounds is only meant to apply from ONE crit?

Your knowledge is very wrong. Deep wounds was not a strong damage dealer for Warrior until Wrath of the Lich King, that’s when procs would stack. In Vanilla and TBC this is how deep wounds worked.

  1. Crit - Deep wounds procs based on your main hand weapon damage, regardless of how much damage the crit did or what weapon, applies the dot.

  2. Crit again - Deep wounds procs and the new proc replaces the old one, restarting the dot timer, because DW does not deal damage instantly it means you will sometimes lose damage when you overwrite a proc.

This IS how deep wounds works in Vanilla and TBC, it does not stack like it does in wotlk, and if it does on SOD (I’m not playing it) then that would leave warriors broken overpowered in the future of SOD, because they are already the best dps in the game even with deep wounds being bad.

I am skeptical. This is the same Classic we had in 2019 and while Warriors were strong they weren’t doing double the DPS of the next DPS. And even in SoD Warriors are close to Rogues and Hunters in DPS.

They’re not now, either.

you can check logs on era right now, deep wounds works differently on era than here.

I wonder if it will be changed though

It’s not the same Classic you had in 2019, especially not if Deep Wounds is now stacking like Wrath of the Lich King. That said, Warriors were often doing double the dps of the next dps if the next dps wasn’t a Warrior, lol.

I mean, if they went and changed how some mechanics worked power to them but to me it seemed like SoD was just the new runes and stuff like pet scaling added in.

Anyway Warrior right now isn’t CRAZY strong, Hunter and Rogue keep up with it on DPS.

It should be, but people are saying that deep wounds is now stacking and some people are trying to argue that this is normal, revisionist history. It’s actually quite hilarious because it’s very common knowledge that deep wounds doesn’t stack, where are all the classic warrior mains in this thread?

Shows how quickly knowledge fades, that people actually think it’s normal for deep wounds to stack. Now I don’t know if it is stacking in SOD, just taking OP’s word for it, I don’t play SOD, I levelled to 24 in first couple days and stopped.

Do people have logs for an example?

the guy is straight up delusional, you can check logs right now of era that prove him wrong.

compared the log of the top parsing warrior in bfd, and the top parsing warrior in naxx 40. In SOD; deep wounds is 10% of warrior damage, in era, its 0.5% of damage. The bfd deepwound has an average hit of 145, in era 120. A warrior at lvl 25 deep wounds is hitting more than naxx geared lvl 60 warrior.

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