Mastery: of Subtlety

In Shadowlands I’d like to see Mastery: Executioner changed to Mastery: Master of Subtlety.

To me the problem with Dark Shadow being baked in partially on Shadow Dance (and still being a talent) is that while it does make our dance burstier it doesn’t reward re-stealths.

EDIT:
A big part I forgot to mention was that Master of Subtlety would also have to work during Shadow Dance.

Formally it’d be worded something like this:

“Attacks made while Shadow Dance is active, while stealthed, and for X seconds after breaking stealth cause an additional Y% damage.”

END EDIT:

Therefore I’d like to see this instead of Dark Shadow and the base 15% damage increase on Dance. I also really hope they remove Deepening Shadows. Cooldown reduction on CP spending is not a Sub thing, it’s a Combat thing with Restless Blades.

I also dislike having most of our damage shoved into our finishers. Aside from the current Mastery it feels like they made it even worse in that regard with the “50% as extra shadow damage on targets afflicted by FW” on Eviscs. Eviscerate already deals more damage because of FW in the first place, why does there need the extra damage slapped on on top of it?
I’d much rather see that damage be shifted to my builders.

Speaking of which, I’d like to see Hemo, Garrote, Gouge, and Ambush back along with Sang Veins.
I don’t care if Garrote and Gouge cost more energy of have a longer cooldown that they used to. I just want them back.

Aside from that I’d also like to see FW only work on openers and not on BS crits, and have Energetic Recovery back instead of Shadow Technique.
Getting FW outside of Dance/re-stealths defeats the point, and Shadow Technique clashes with us wanting to re-stealth because it doesn’t do anything during downtime.

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I agree with you - the more tools to choose from, the better. One player want to maximise bleed dmg because of PvP, another would like to quick burst one target, another need a more sustained dmg output in raids, m+ and so on.

In Classic, TBC, WOTLK you can’t simply stuff your bar with every single spell the game give to you. When you use one spell (for example Hemorrhage) you don’t need sinister strike, because your rotation would suck, and your Energy bar would be sucked dry. Gouge? Ok, maybe in some situations in PvE, most in PvP. And so on.
The more choices you have the more fun it is. It isn’t always give you to most dps, that’s not the point - especially concerning rogues. The point is what you could achieve with these tools.
Somone remembers times when sub rogues use cripping poison on both weapons to slow down the enemy to the max only to applied bleeds finish him off without even touching this rogue? That was an example of many tactics ppl finding out, when they have bricks to build with.

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