Hello Everyone,
I’m a rogue player on Mirage raceway. Our guild currently is gearing up to hit T6 content. I do around 1.4k dps on tank spank bosses.
I’ve played wow for a long time and I’ve always had a problem with the general way procs and crit strikes are working in this game.
This topic has been debated many times before but it’s never been addressed properly.
The problem is that the critical strike and proccing math formulae contains a threshold number which is very biased towards the far edge number.
Imagine you have a robot that puts balls with 1s and 0s in a box. Generally we say that if you have 33% chance for something then every 3rd occurence will a 1 and the rest are 0s.
What Blizzard made is like the robot keeps putting in 0s and after a while it’s like oh damn there has not been a 1 in a while so it slams in a bunch of 1s in streak.
This is the problem.
This is a problem for rogues, because deadly poision falls off and then ticks 3 times after each other. Problem for warriors as they drop deep wounds and then they crit 3 times in streak. Streak critting also wastes ticks of flurry. Problem for fire mages and any mage with a 4 set T5. They drop ignite and then they crit 3 times in streak. Or they overwrite the t5 bonus while other times it doesn’t proc for a long time.
Now, we can’t use a simple add up and even out like how combustion works, because it would allow huge abuses if you knew exactly when you will crit.
Therefore the formula needs to be adjusted so it would not produce such extremes.
I don’t want to shiv my deadly poision with 250 hit rating and an average 0.89 offhand speed during boss fight. It’s annoying beyond reason. I miss 4,5% off my offhand attacks and 1.8% is dodged on parried on Lurker. That means from 100 attacks I land 93. Glancing attacks afaik applies deadly poision as well. So from 93 successful attacks done in around 80 seconds a 30% deadly poision DOESN’T LAND FREQUENTLY ENOUGH to upkeep a 5stack.
The formulae are constructed that they would produce the written numbers on a long run e.g. 100.000 attacks yield perfect result if you have 33% crit it will produce 33% crit.
But this is bloody terrible on raid bosses. It is one of the factors why meele is behind the DPS numbers in T5. All meeles have a proc which is at some point generates wasted ticks and attacks. As I mentioned warriors, same for cement shamans. An overwritten flurry is terribly wasted while in the next 5 seconds you are just doing normal hits and no crits.
Thank you for reading.