Max level scaling

Did they ever say anything about this? Max level scaling for world content in questing zones.

Not to my knowledge, as far as I know it’s once you hit max lvl its done and they don’t scale to your ilvl, thank god.

Personally I enjoy feeling stronger and having an easier time in open world content for my hard work, maybe that’s just me though.

9 Likes

Any such feature should be done through an option with Zidormu or Chromie.
There are times when you just want to feel uber-powerful in old content and times where you might want to be scaled.
Too much scaling negates the sense of power progression.

3 Likes

Scaling is absolutely terrible and should removed, totally voids any sense of progression.

4 Likes

We still need to feel our powerful new gear but not one-shot everything around us. I think three-shot is optimal.

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Scaling is probably the absolute worst decision the devs ever took. ALL scaling. (OK, there is one niche case that has a benefit - scaling rares’ health up when attacked by multiple people to keep them alive a bit longer.)

Unfortunately, I don’t have any 70s below 440 at this stage, or I’d check whether a low-geared alt sees less health on a mob. My impression is that direct scaling at max level is now small, if it currently exists.

*** CORRECTION

Scaling at max level does still exist. :frowning:

My 440 sees a Sawscale Viper as 1.68M while a 460 sees it as 2.0M

P.S. For completeness, I just dinged my final character. At ilevel 288, she sees Sawscale Viper as 790K

So:

288 790
440 1680
460 2000

That’s a scaling curve at max in Dragonflight.

5 Likes

Yup, such a terrible decision, it was awful in Legion and they’ve just ran with it ever since.

Honestly, one of the worst parts of WoW Retail is scaling.

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I only like that in ESO because I can level where I want and once I’ve made my uber profession gear, I don’t need to ever upgrade it. Just collecting and story progression after that.

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I do like Chromie time though.

Max level scaling exist for zones and scales with ilvl.

At the beginning it was abit weird because it scaled higher than your damage/health did with ilvl, meaning that the mobs where easier to fight if you removed pieces of your gear.

Although that is an anecdote from the start. At the moment scaling falls way behind the damage increase we take from ilvl.
Meaning that even with scaling buffing the mobs, at max level you almost one shot normal mobs, and kill elites in like 5-10 seconds.

To be fair at the moment it feels pretty good. If we had no scaling for the max level with the inflation of power with ilvl, mobs would either be unkillable at fresh level, or we would one shot mobs with current raid gear in open world.

I like what was said by one of the people posting. Have it be opt in or out. For max lvl scaling and item scaling. We already have server sharding, item scaling (in terms of mob difficulty but also quest rewards) and level scaling. I honestly don’t think it would be that difficult.

I think there would be a few issues, like factions, achievements and reputations. Though I personally think that kinda stuff should be account bound anyway.

I’m fine with Chromie time for 2 reasons.

  1. It’s optional, you have to go speak with them to go into Chromie Time.
  2. It does resolve an issue where you out-level zones so quickly that you only see half the story before you either complete it sans xp or move onto another one.

I’d make Heirloom only work in Chromie time and I’d remove the need to upgrade them, they’d just work at what ever level you were in Chromie time.

I do kind of miss the days when I’d run accross a river from Durotar at level 8 and run into a lion at level 15 and have to run (in vain) to try and save myself.

1 Like

I wish we could slow down the gear treadmill somewhat. Gearing itself shouldn’t be quite so slow but when you get get you should keep it for longer.
Not sure how the playerbase would react though they seem to need a constant stream of gear upgrades to keep playing. Not sure if there are other rewards (gems, enchants or other power buffs that might work).

I enjoy scaling personally. Solo content is already so trivial and boring that without any kind of scaling it would likely become even worse.

That being said, I do think there’s likely a better solution, in theory at least.

An optional “Open World +” of sorts.

Turn it from capitals like pvp mode or whatnot, makes all scaling more aggressive, generally making all mobs more powerful. More gold rewards from WQs and mobs. I’d argue maybe more gathering resources, though this might open such a big can of worms in terms of the game economy, I’m not sure it’s worth getting into.

Regular open world can then have either a really soft scaling, or non at all, I wouldn’t care as I’d likely leave the + mode on at all times.

1 Like

I agree with your statement

Yeah, modern wow is a game that accommodates players from ultra casual to world first raiders. There is no way to “slow” down gearing if you want all of them to have something to do.

This kind of gearing is something they try and keep it in classic. I do not think they will bring it to retail, since it would just alienate a big number of players, when the players that want the slow gearing are already playing classic.

See I actually think this is a very real and important question, possibly one that needs its own post. As the average age of wow players is 30. Mostly people working full time. I honestly think gearing needs to be accessible to that demographic.

Cause I honestly think those people need a system to reach a max ilvl. The issue is again players using these systems to feed into their existing gear loops. Like mythic raiders being asked to farm LFR. Cause in 3 weeks, they will have enough of said currency for a mythic item.

Possibly, although I’m not sure I’m the person to create such a Topic on here. As an outlier (although far from unique or even that rare) who doesn’t do grouped content (net even LFR anymore) I’m less qualified to ponder on the motivation for doing such content.

I remember back in Wrath on my ret pally I got a Titansteel 2h Mace (might even have made it myself) quite early in the expansion. I only replaced that in Forge of Souls (the one where Arthas chases you up a corridor). So I used that crafted mace for most of that expansion. I wasn’t getting a new mace every other week as it feels like these days.
But if I were to start a thread with that anecdote I’d be told to go play Wrath Classic and shut up.

Titansteel destroyer is Itemlevel 200 though. So any raid 2 hander would have more stats on it and the dungeons from Trial of the Champions had Ilvl 213 gear IIRC so you could have replaced it a lot earlier depending on the content you did.

Mostly heroic dungeons. I did a few wings of Naxx with our small guild.
I did a lot more grouped content then than now and now I seem to be replacing gear faster.