Once the next expansion after SL comes out they should keep the max level to 60, place SL content in the Chromie time pool and lower everyone’s LvL back to 50.
I know it’s gonna be weird to lose 10 lvls every time a new expansion comes out but i think it would be beneficial for the health of the game on the long run.
10 Likes
Shrug, doesn’t matter any more, WoW’s “progression” is dead after they added that infernal scaling filth into the game. You’re no longer on a “hero’s journey” and become stronger. Even the bloody tigers are on a “hero’s journey” now a days.
So at this stage it doesn’t matter that they mess up the levels at every expansion and “reset” you back to 50. Hero’s progression and character development is non-existing in WoW anyway.
6 Likes

On-topic:
Or they could just dismiss levelling and every new expansion just brings new mechanics and spells/ talents.
9 Likes
simply mobs should not scale with players level … if u want scaling it should scale with imaginary pve rating … som faster u kill mobs stronger they should be and more EXP from them
The character progression died at lvl 120. Now we are nerfed back to below vanilla level caps, and 15 years of history is gone. It’s too late to consider whether to relevel upwards again for each coming expansion or staying capped at 60. It does not matter any longer.
1 Like
“The secret world” tried that approach in the beginning. You didn’t gain any levels, instead your power was decided by 3 factors, your “gear” (in form of various talismans) and 2 point based systems. You gained XP as per normal when doing quests and killing monsters, and they went into the point system. One point system to level your weapon skill and one point system to build abilities and passives. It worked as per say, but it was a nightmare to balance. Some builds were nigh on useless while others were borderline game breaking.
They’ve since reverted to the good old fashioned gaining levels. They’ve kept part of the system, but in general it’s more a traditional system found in an MMO. There’s a reason levels exist to be honest.
I support this. Nothing like a boar from hell chasing you through half the zone to get the adrenaline flowing…
Also bring back a couple of really high level mobs per each zone. Makes the world feel a bit more dangerous.
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Or at least do 5 levels per expansion imo.
With chromie time, I hope she can take us to an expansion where we can scale down to do it.
It works as long as people use Chromie time to level but if the alternative will forever require more squished levels into it, it may cause issues. Also not sure how it will work going back doing old content. Works if it’s based on people being max level ofc.
I do like the idea of a 60 cap though, I just don’t know what they intend with future expansions.
Having both LEVELS and ILVL only causes problems. Rather, if your character’s strength is ENTIRELY reliant on ilvl-derived stats, having LEVELS too is not only highly REDUNDANT, but it makes ZERO sense.
Because the further away you are from the start of an expansion, the more difference there is in the SAME LEVEL characters. Just look at BFA. Top gear had 7x more stats than basic lvl 120 gear. And since stats affect each other, the result was WAY MORE than just 7x higher dps. Some classes went from ~2.5k dps to 100k+ over a single expansion.
And this issue also affects mobs around the world. I’m sure everyone noticed that we get WEAKER, not stronger by leveling. Often times you secondary stats go from 30% at the start of leveling to ~7% on max level (just because it takes progressively more points of stat per % of effect). But to make mob difficulty anything but trivial, they are balanced for MUCH higher ilvl than what you have as fresh max level.
Look at BFA mobs. Lvl 119 mobs had like what, 12k HP? lvl 120 mobs jumped to 40-70k. Rare elites jumped from 60k to 250-750k. Same thing happened to their damage. While even at 119 you could pull 3+ mobs and survive, as soon as you dinged 120 you could BARELY take down 1 mob without losing 50%+ of your HP.
It’s worst for PvP. While at lower levels you have brackets that allow for like what, 5-7% power difference? At lvl 120 you got 1000%+ power difference between players OF THE SAME LEVEL, which from the RPG perspective makes NO SENSE. The very basic of RPG is that stronger items have higher requirements.
3 Likes
The problem with this is what will happen with the SL lvl 60 content and endgame raids?!
If nothing changes we will have expansions raids being the same level as the obsolete SL raids.
Just scrap the leveling next expansion lol, it’s 2020, there’s better ways.
Not a good idea.
A new scaling every 10 lvls? It’s nice and clean to have a 60 lvl cap, but in reality, it’s a messy transition.
Classic is waiting for you.
it will be max level 70 afther SL they have aready told us …
I know not everyone can agree on everything, but for me I thought level 120 was too much and I am happy with the squish. Even for ‘seasoned’ players level 120 was a long haul when you came to make an alt even knowing shortcuts and optimal paths, for a new player it must have been so daunting.
I hope they don’t start the massive climb in levels again, but how to make this work I am not sure. So for instance let’s say BfA is the new expansion (just a comparison don’t all get mad) and your character was level 60 at the start, maybe if you did an area like Drustvar you would gain some percentage to a relevant stat, same again if you completed Tirigarde Sound (or any horde areas). Completing content would be making you stronger without an added level and of course you could still obtain gear on the journey.
Classic and retail are 2 very different games, doesn’t mean I have to like scaling in retail WoW. As a matter of fact I hate scaling in any type of RPG as it defeats the very nature of what an RPG is about.
1 Like
That content could be scaled down to lvl 50 once the next expansion starts. Instead of scale down all the whole game every expansion or every two expansions like they are doing since Pandaria they will only need to scale down one expansion when the next is released. For example all the expansion up until BFA won’t need to be scaled own any more, it wil remain 1-50 forever.
Actually it is not, because it only require a new scaling every 10 lvls of one expansion content, instead of having a new scaling every one or two expansion for the whole game. Also given that new expansions are created with scaling taking into account I do not thing scaling down SL from 50-60 to 1-50 would be very messy.
Yeah I am hoping for this. The levelling pace is just right.
you don’t understand how scaling works, do you?
It won’t be one expansion worth of content.
It’ll be EVERYTHING PRIOR. the old lvl 50 can’t be the new lvl 50. It’s a full on scaling change. That goes for all the gears, all the trinkets, items, classes and abilities.
If it was just removing 10 numbers from your lvl to show it as 60, then sure. But it’s not.