Community baking contest. Person with the best cake gets a level, person with best cake that is actually food and not an pretentious art peice gets a peice of gear.
Technically still leveling, but messier.
Community baking contest. Person with the best cake gets a level, person with best cake that is actually food and not an pretentious art peice gets a peice of gear.
Technically still leveling, but messier.
I have to disagree with you there.
Being overpowered in a game is short-lived fun. Put it into comparison to sports. If sports had barely rules for the game, people would get sick of it very quickly.
A consistent experience actually favors the long-time experience to be fun.
The game is already 99% playable without quests. Once you hit level 15 and the dungeon finder pops up, you no longer need to complete a single quest to get into Mythic raids, M+ and high-end rated PvP.
But I think the complaint isn’t just that. It’s that questing unlocks stuff like Weekly Quests and World Quests which can bring a “massive” income of gold, currencies etc. compared to someone who does not have those unlocked. Or in other words it’s not that questing itself that is disliked; what is disliked is that for someone who wants to optimize their gameplay then questing is “required”.
Being overpowered in a game is short-lived fun.
Overpowered? Haha ok, I don’t remember being overpowered, but sure. They clearly went overboard so I guess at least masochists can rejoice because the game just got a lot harder. I’m pretty sure that soon the be few hundred people will love the new “content”.
A consistent experience actually favors the long-time experience to be fun.
Clearly not the case for helldivers 2. I’m sure the playerbase will completely plummet soon, I just cannot predict when… maybe as soon as the new cod comes out.
Ok souls games aren’t hard its a game of memory lol learn patterns… I will give you Guitar hero easier playing a real thing vs them songs lol I don’t think questing is needed 2bh… you can tell stories with quests sure but make them end game content… why are levels still a thing? I don’t know anyone else who still plays WoW… I’d guess new ppl have as bad XP as with the likes of Destiny 2.
why are levels still a thing?
Because expansions are not stand alone games and they need to make older content somehow obsolete and the new content somewhat gated?
And why? look at how much content they have if it all was useable… GuildWars 1 is a good example how it can be done…
Skill-based progression like the Elder Scrolls games of old? Challenges like those found in something like Hogwarts Legacy? Random world events like those duty things in FF14? Mini-game things, like Lute Hero from Fable 3?
You do realize the game was massively overinflated in player count to begin with? The game had a massive hype that died off 1-2 months ago.
The numbers we see right now are pretty normal for such multiplayer games.
Look at Vermintide 2. That game has roughly 2000 players on average. Yet it still gets the occasional update with content. Recently they even added PvP to it. As a pure PvE game.
https://steamcharts.com/app/552500
Helldivers 2 will for sure remain relevant enough, simply because it is a live-service game.
What you are confusing here is “decline due to less fun” with “decline due to been-there & done-that already”.
And those are just the steam numbers. They don’t count all the PSN players into it.
If you can solo the new DLC end boss of Elden Ring without using some cheap tactic, I’ll believe you.
It’s like?
Did you learn English from American teenagers?
Because they want to make money.
If you could simply opt out from buying the latest expansion and still be competent with gear from older content what else would be the incentive to ever upgrade?
Also people expect different things from different games. Many people love going back to old content, raids and dungeons, revisiting them, farming them for mogs and mounts with multiple alts. Idk if you can do that in any gw. Its playerbase prolly differs in many ways from wow’s.
Most importantly. It’s a formula that has always worked, why would they deviate from it just to make handful of individuals happy? It’s just too much of a change. Go play with gw if you like their way of handling content.
Excuse me, but this boggles my mind.
You mean like the intro you get to TWW?
OR…you could read the main plot quests and learn what’s going on?
Sure, adding something like some plot recap for new players would be nice.
But not changing the leveling experience. You can already hit max level right now in less than a day.
And you’re playing…an RPG why exactly?
Looks at BfA
Looks at Shadowlands
Looks at the hot mess the story is right now after Legion
Yeah, about that…
Yes
Yes it would
You can’t trust them with their own story, butchering their lore left and right, gutting characters and rewrite their own history
I wouldn’t turst a rock to the story team to have as a pet less WoW
Ok but with what? re skinned quest like events with no context at all?
We already have many methods to level up without questing.
Every release of a new expansion I like to level up my main by doing quests, no dungeons until I get a quest or reach max level, I’ll do all the available quests to get to know each new zone/character etc to get an idea of what tf is going on… Some quest are a pain, some could be fun or sad or stupid but I like that part the RPG games.
I am actually glad we don’t have any meaningfull lore to be ruined
We have freedom to invent our own
And as long as Blizzard not focuses on us, they can’t ruin it
Exhibit A you honor, the Kaldorei and whats happen someone when you are in the “spotlight”
I play for the role playing aspect. I play to explore, adventure and be a free spirit. Time was you could choose your own path in this game as challenges were based more on the environment and mob strengths. If you wanted to further your crafting or specialist crafting you would know how to sneek into Feathermoon through very dangerous areas to interact with the specialist trainer. You also had to trek across areas to meet up with wizzards in towers. None of this was signposted, you simply learned stuff from interacting with the world you explored.
All that you did involved activities that generated XP. Today however, the quests are literally signposted and the progress linear. Levelling is a speed process so you can start queuing for dungeons simply to improve your gear. All the interesting stuff has been made so insignificant it holds no real purpose.
But if you want to you can ignore all the quest markers and still get to cap without doing the questing. It takes a lot longer but its doable. So I enjoy finding ways to do stuff that rewards XP without questing. Its fun trying. I also have this vast empty world to play in that hardly anybody else ever uses. Amazing value for money.
Anyhoo… my World of Warcraft and I’ve been playing this way since 2008. In April 2008 you would have found me skirting Raven Hill Cemetary farming cloth and kiting mobs one at a time. Levelling has always been incidental to the process, and I certainly never bothered with quests. To be truthful in the early years I didn’t even know how they worked.
So yes I play a role playing game, every day. An RPG is quite different to a ‘throw and fetch’ game which most play these days in Warcraft. Its the difference between doing what you want to do or what the game dictates you do. I never do what the game tells me to do. That would be boring.