Keys just downgrading one level was Blizzard’s answer to people leaving keys. In the past not timing a key would mean you had to run the dead key to reactivate it, then run it again to time it to upgrade it. Most keys would just be considered dead rather than go through all that.
Sadly griefing does happen. It’s best to just brush it off.
What about replacing the keystones with a +2 to +25 difficulty selector?
Finishing the dungeon in time unlocks higher difficulty but failing leaves it alone instead of downgrading.
this would some some of the fear of people that their keystone will downgrade with a “bad” group
actually they failed with that system in D3 already so they replaced it with a much better system. So I wonder why they don’t put it into wow then (choosing the key you want to the highest lvl you ever completed in time)
Then again their dungeons are so unbalanced that probably everybody would do their weekly in freehold
They don’t have a solution for that
Over come and addept, Sanguin is not making Tol’Dagor unplayable tbh, just bring someone who could knockback mobs for example or sometimes even simple LoS fixes a lot of Sanguine errors.
Well have a dk or/and monk with you during sanguine week and it truly stops being an issue - even in TD. Monks and dks are like safety net. Heck a good dk (or monk) will grip/kick out mobs from group just before they die, making it easier for tank as well for the cleaving dps team.
Also UH dk also comes with ability to reset their grip, so they can grip a lot of things and often and to far distance!
yeah, as someone said if M+ was able to swap players
Groups would take strong players, kick them before the end and invite their low ilvl friend to get the gear.