People don’t want meaningfull choices. Unless you’re a RP player, gameplay should always be the priority. Having gameplay locked behind “meaningfull choices” is, and will always be a bad thing.
People will always try to be optimal, and we will always get answers like "It only affects top players who play mythic+25+++ content "
But this is absolutely wrong. People will always try to take the best for their group, no matter the level.
Please make it so meaningfull choices DOESN’T affect gameplay.
Skins, mounts, story, it’s ok, but gameplay should NEVER be affected. It’s fine to make choices, when it’s about chosing a group, join some NPC, to do the part of the story you want and get the skins you want.
But having it tied to gameplay elements, and make it affect how you’re going to be picked in groups, and how effective you will be is a terrible design.
People started complaining, and never stopped complaining about this since all the covenant shenanigans where announced.
Everything could be so much better IF :
- We could change covenant, or just level up every covenant without having to change.
OR - Make it so covenant aren’t tied to specific skills or bonuses that actually affect players effectiveness
AND - Just take the system we had with Essences, and make the same system with the Conduits. Bonuses you can change only when in town, not during the dungeon, and once unlocked you can swap them freely.
Chosing your covenant because you like the story, the characters, the skin and everything is fine. But that’s all it should be.
If this doesn’t happen, Shadowlands will be one of the worst and most limiting expansion we’ve had in a long time.