Mechagnome.... please

It’s not falling for bait if I didn’t believe it to be something other than what it was.
If you look around the forums you’ll notice I always respond to such posts where they derail the topic away from something non-trolly about mechagnomes. It’s hardly artisan fishing skills on your part my friend.

Don’t take things too seriously :slightly_smiling_face:

1 Like

To be honest i think it all depends from the look of the race.
I’m pretty sure that if they will add Nagas using the same technology of the Mecha-gnomes (invisible mog on legs etc), more peoples would play Nagas anyway in comparison of the Mecha-gnomes.

For me tho, i never liked normal Gnomes, but i have to say that in the future i will probably create a Mecha-gnome alt just because i personally find them silly in a way i nearly like them lol

Sadly I think you’re right. People get insecure about playing an lolsmol race, despite the fact the mechas have great lore and a fantastic zone dedicated to them. I personally think they’re a lot more interesting than the regular gnomes

Instead of asking for full-metal faces and skin options you do something like this~ :weary:

1 Like

It’s small race bias, absolutely.

If you had a human-sized and proportioned race having mechanical arms and eyes etc, I doubt many people would have been going “diaper humans” or whatnot. They would have been comparing it to stuff like terminator and focusing on the badass applications of a cyborg race.

However because the fantasy is attached to a small race, that is largely overlooked in favour of ways to ridicule the concept because small races are “silly”, so for example their culture of modifying themselves for self-improvement can’t possibly be likened to stuff like dark dystopian themes and the nature of what our humanity actually means to us. No no no. Instead they focus on “they don’t wear shoes” “lol pants” “nobody likes gnomes” etc.

There’s a reason small races are amongst the most unpopular in the game. People don’t like to play characters who look like they’re weak or silly or child-like. Vulpera have a beneficial angle in this as they’re bestial so it can be dismissed away as “they’re just an animal race” but small humanoid races are always quite unpopular in fantasy games because of the above.

It’s a shame really because the Mechagnome lore and concept is very cool with the steampunk/dystopian angles it throws into the game and the potential (hopefully) further customisation options of choosing limbs etc. But people just can’t overlook it’s Gnomes. Which it should rightfully be associated with anyway, as Gnomes are the tech race of Azeroth!

I guarantee if you suggested vampire/undead gnomes or whatever people would scoff at the concept. Yet people go absolutely mental over the idea of playing a blood elf with red eyesto suggest they might be a dark ranger.

Leapergnomes.

Yep. I just see it as a game of spot the insecure children. Mechagnomes have been done perfectly. It’s not Blizzard’s fault that people with absolutely zero depth or personal creativity can’t get their head around the fantasy.

They bring a breath of fresh air to the playable race table.

It’s not so much I begrudge people who don’t like them. That’s fine. We all have preferences!

I take issue with people who actively seek to undermine or take away from players who do like them. If a race isn’t your thing, so be it. But you must be a certain kind of person to dislike something so much you feel it shouldn’t be available for anyone else at all. Its just being sour for the sake of it.

Let’s consider a hypothetical of say 100 players for a soon to be released MMORPG…
Based upon average stats from other games, let’s say of that 100 players, 6-10 of them would roll a small humanoid race. The other 90-94 will roll a larger race, probably most of them being elves.
In this situation it gives you, the developer no benefit to simply remove plans for the small race, because all it does is cost you 6-10 players. You can’t assume they’ll play another race as compensation. Typically players of such races in games tend to be dedicated minorities who pick the race for very specific reasons.
You could argue “it will make some of the 90-94 happier thoguh” (seems to be how some people argue here), problem with that is

  1. we don’t know how many, i’d argue the vast mjaority are ambivalent towards gnomes, and the group of players whom hate them enough to try and agitate for their removal/etc are probably smaller than the fan group. If this is true, the players you’ve made happier is smaller than those you’ve lost.
  2. Happiness doesn’t equal more subs. Those “lost” small race players represent 6 lost subs. Even say, 25 more “smug” of the other players doesnt actually translate into additional revenue, and if it’s enough of a dealbreaker for them to determine whether they play the game or not, they need medical help.

Therefore there’s no good logical reason why a developer shouldn’t continue to develop such races as it attends to the needs of a section of their playerbase. Ignoring them will risk them leaving, and inudating them with other content (like elves or whatever) won’t convert them over to elves as a compromise, because fact is if they were receptive to elves in such a situation, they’d play them when the game does throw elven content at them anyway; but they don’t.

So it basically boils down to “remove them because my opinion is super important” type reasoning. People can draw out “they’re a minority of the playerbase” all they, all it shows is their lack of understanding of attending to different consumers within a busines.s You lose nothing by attending to the needs of minorities, you do make gains however, whereas if you ignore them, you make losses. I don’t understand what is so hard to understand about this.

And yes, when you’re running a business that depends on revenue of customers, every single one counts, so yes, it is worth developing X content if it keeps the minority happy - so long as it doesn’t take away from the majority group (which it never does no matter how frequently people try to argue otherwise- it’s not like blizzard have to choose between "new belf hairstyles or “new gnome hairstyles” - they can do both!)

Personally I would like to decide whether or not you can have one mechanical arm, or two, or none and only mechanical legs, or no mechanical parts at all except for your goggle implants, or only one mechanical arm and nothing else, or one mechanical leg and one mechanical arm, etc…

I don’t get why there’s restrictions in that department.

Which lore, lol ?

That doesn’t expalin at all why they chose to not allow mechano… to wear pants or boots then. They have legs and feet so if they don’t add pants and boots to naga becuase it’s a tail, understandable, then why not mechagnomes? Why can’t mechagn… wear trousers? They said they didn’t want to add naga because they can’t wear pants abd boots, so they could of done what they did with mechagnomes and just not have the naga wear pants or boots. I can’t see how thats not the same issue. What has them not having legs to start off with got to do with mechagno… not being able to wear pants or boots? How is that linked?
What does not having legs or having legs at certain times got to do with mechagnomes not being able to wear pants?

Blizz said they don’t want to add a race where they cannot wear pants or boots in justifying why they did not want naga as a race. So where is this same logic with mechagnomes?

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.