This dungeon hit the spot perfectly, available hardmode, interesting mechanics that encourage player choice, council fights, enviromental boss, patchwerk boss.
I wish every dungeon in WoW could be like this, i’d be running M+ for 12 hours a day
This dungeon hit the spot perfectly, available hardmode, interesting mechanics that encourage player choice, council fights, enviromental boss, patchwerk boss.
I wish every dungeon in WoW could be like this, i’d be running M+ for 12 hours a day
I hate dungeons. I’ve done some +4 back in season 1 and i stopped doing it afterwards, cause i hated it.
I’m more of a raid fan myself. Done the uldir heroic for a while, then stopped playing a while after BOD so didn’t get a chance to play heroic too much on that one.
And now, I’m thinking of doing heroic again for eternal palace.
But i keep hearing how good this dungeon is and how great they designed it and everything.
Is it really worth a shot? And i’m talking as someone who HATES mythic+.
Does Mechagon have M+?
I thought it was releasing with Mythic Eternal Palace?
Ofcourse it does.
The only complaint I have with this dungeon is that I can do it once a week.
I simply loved it.
I do feel though that in M+ they need to tune the base values down.
I’m fine with M+0 values, but if these values get into M+ at +10 or +15 this dungeon would be kinda impossible.
Another note I have is that the last boss felt significantly weaker than most of the bosses, I don’t mind though as he was more strategy than numbers and when we were doing the strategy correctly we took significantly less dps.
I also love the fact that each boss felt like a mini raid boss.
Then I guess it shall be split in two wings like karazhan was?
Yeah, i got the same vibe. Every boss felt like you needed to actually pay attention to stuff like environmental dangers as well as boss mechanics, ability timings, movement etc.
It was a breath of fresh air from literally every other dungeon being a DPS gear check patchwerk GOGOGOGOGOG simulator
The m+ is coming later on, not next week. 8.3 as far as I’m aware?
Source please.
It doesnt have a key setting yet no date confirmed if and when + will come in.
Ofc it doesnt and wount for a good while .
My comment didn’t mean it had that right now. It meant it will have it, whenever they enable it.
I can’t imagine how Mechagon in its current state can go mythic plus. Its regular version is of +8+9 difficulty already. Some bosses require insane amount of healing, seriously who will be able to heal tyranical king Mechagon with some grievous/quaking?.
I also find inner part of dungeon is generally undertuned, dog and machinist in dire need of some buffs, or first 3 bosses should be a bit nerfed. LAter bosses shouldn’t be easiest.
I hope they will buff it in rewards and difficulty from 415 ilvl to 430 ilvl next week
Or else it will be facerolled by everyone.
In M+ people less think and more rush. There’s only one mandatory optimized path, that is described in guides, and everyone will have to follow it.
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