How many gnomes, mechagnomes, goblins and other people live in mechagon city lorewise? I couldnt find any lore on it, but i would quess allot since you see allot of houses/towers in the main part of the city and also allot of houses in the under junk part (Where the oil and parts are) and there is also lorewise i think allot bigger city as any other. But whats your quess or conclusion? And also how many people live on the whole island aswell?
There’s no population numbers of any settlement in the lore. The only time they mention it is in the Warcraft RPG, and even those were majorly scratched within the RPG’s lifespan, no less after the RPG’s retcon.
The good ol’ RPGs, were Stormwind had more dwarves living in it than Ironforge…
Or had multiple times the population of the entire Horde
The only thing we can say for sure, population-wise, is that there are very few goblins in Mechagon. Gnome city, after all.
I can assure you that currently not a single goblin lives on Mechagon.
Unfortunately I can’t disclose how I obtained this information nor the measures that were taken to ensure that it remains true.
Probably not that many, but that applies to gnomes overall. We don’t know their population, only that they are comparable in terms of population to the Darkspear trolls, both of which have a higher population than high elves.
Probably a lot.
Hopefully not that many.
I blame Warcraft 3.
Population doesn’t equal military capability, though. You’d think it’d be more lopsided regardless. Especially with the horde’s warrior culture tapping into the civilian population and grinding the front hard, depleting capacity back home a lot faster.
Team red would viably rush and overwhelm so as to occupy a larger population but that too takes manpower. They also control the seas by a maritime empire and can quickly move resources by ship and spell. The go-to tactical approach for the alliance is apparently defensive and would benefit from solid battle lines to wither the inevitable assault.
What am I doing talking logistics and manpower in warcraft where there’s always as many (faction, race) as the plot demands?
“We’ll be drafting farmers next.”
no farmer vs orc warband westfall warfront.
0/10 game straight up
Gimme that desperate conscript trench grinder vs a locust horde on perpetual offensive to support a starving population due to perpetual offensive warfare. The warchief must go to war to validate being a warchief.
It’s that or actually put in some legwork for this world of statecraft council republic model which nobody will actually bother with except for another “bully the peon helots” quest to get them to vote correctly.
the irony that we did once have an actual example of this in bloody cataclysm with westfall farmers determined to resettle the plaguelands and fighting off the forsaken with pitchforks and not in bfa will never be lost on me.
The big trench war of Cata was the southern barrens, but technological progression toward the right conditions is inherently inconsistent due to how the writers want machine guns and artillery one day and knights on horseback the next. I’ll grant that different theatres of war demand different things but so much is rendered obsolete by established air power.
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