Melee Hunter, Melee avoidance

I was curious about the community’s perspective on the avoidance abilities of melee hunters. As someone who primarily plays as an arms warrior, I found myself in a situation while farming ‘Small Flame Sacs’ in Swamp of Sorrows. I encountered a melee hunter who engaged me, prompting me to use Intercept > Intimidating Shout > High-Yield Radiation Bomb > Dead.

Upon reviewing the combat log, I observed that the hunter dealt just under 3k damage in three globals, consistently landing critical hits. Undeterred, I resurrected and prepared for another encounter. However, my subsequent attempts were met with a frustrating string of resisted, parried, and missed attacks, leading to my demise despite my efforts. I used Charge (Resist) > Hamstring (Miss) > Hamstring (Parry) > Disarm > Intimidating Shout > Mortal Strike (Parry) > Slam (Hit 168) > War Stomp > Iron Grenade (Resist) > Dead.

So I once again did the death walk, I buffed up, ate to full. Used Charge (Resist) > Hamstring > Disarm > Intimidating Shout (Resist) > Mortal Strike (Parry) > Slam (Dodge) > Overpower (Miss) > War Stomp > Iron Grenade > Slam (Parry) > Dead.

After multiple unsuccessful attempts and a seemingly low landing rate of abilities (around 10/15%), I eventually gave up. It appeared that the hunter’s avoidance maneuvers, combined with their ability to quickly overpower me with Raptor Strike and Cat’s Claw, made it challenging for me to apply any meaningful pressure.

I’m curious to hear about others’ experiences with melee hunter avoidance and whether they have encountered similar difficulties.

2 Likes

disarm can’t resist

The reason is that they fully ignore armor.

Its why they top dps in gnomeregan.

The devs gave the bosses huge armor and melee hunters practically the only armor ignoring physical ability as spammable.

Its why your plate does nothing against them.

Have you not learned that the sod developers hate warriors by now?
They treat them as if they all have full naxx gear at all times in all situations.

Hunters don’t need rage and can use aspect of the monkey to get even more avoidance.
With agi as main stat they get huge overall mit even before damage calc.

Ever tried engaging a shaman? you get their hp down to 70% in the same time they get you from 100 to 0.
Without having to heal, they just stormstrike, lavalash, and you are dead in 2 seconds.

2 Likes

What above said is accurate. Tho I cant speak on behalf of the armor ignore, but it would make sense.

AoM gives them a ton of dodge, and they already have a lot of it due to being agy. Not sure how high their parry is, but me on a Feral ? I have the same issues landing a hit. Usually a chain of dodge/parry that results in me dying a few sec into the fight.

One would think I as a Feral cat would have high dodge too. But turns out that 18% in near full p2 bis is about 60% of what Rogues get to and I assume its the same for Hunters.

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Most of the things you posted has nothing to do with hunter. Hunters cannot resist stun unless you charged an Orc so both charge and Iron Grenade resists are irrelevant. Your Misses on Mortal Strike and Hamstring is because you are not hit capped for PvP.

Hunter have Parry talent that increases their parry chance by 1% per point to max of 5%. Exact same talent warriors have.

Only bonus to Avoidance hunters have is aspect of the monkey for 8% dodge chance, and also a talent to increase chance to resist movement impairing effects, but you stated your hamstring missed, not resisted.

Your post would be more believable if you had more dodges in there than parries, so this was either completely made up or very unlucky.

Also post above is incorrect, melee hunters do not stack agility and prioritize strength for damage

Thats not a thing, hit does not do anything in pvp.

Even so, even if they had 0% dodge hitting them for a 250 white hit before getting critted 1k and immediately burnt down would not change a thing.

You are coming for their avoidance now ? There is no stopping for the cry babies against hunters, is there? :smiley:

1 Like

RNG. They have to crit and raptor strike needs to reset itself. But it does happen, as a hunter i’ve also been hit by 6 raptor strikes myself. I’ve also been killed by range before reaching them. PvP is just trading kills this phase.

Raptor strike will get nerfed next reset, so there’s that.

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Melee hunters get 8% dodge of monkey aspect, 5% parry from talent, and additional 25% dodge + 25% parry when deterrence is active. Add all of that and we come to 63% even before you add dodge parry and other from agility and other stats.

Hunters can reach like 80% avoidance with deterrence active. So its pretty low chance of even landing a hit on them.

Only melee weakness is closing the gap to other classes and keeping them in melee range.

Since you depend on being in melee range you are out of luck.

Ok, so by your own “logic” Melee hunter gear does not have high lvls of agy on it ? Kay, lets have a look. Oh what do you know ! Nearly every item has Agility on it. And all it took was 1 simple google search to find your bis list.

#PretendsToBeShocked

I also never said “stack agy”, I said “due to being agy” as in you will take agy gear and have a lot of it.

Everyone can resist everything, minimal chance is 1%.

I cant attest regarding his experience, but mine has been more or less the same, just more dodges. Does not really change the core of his story.

Small edit: Its not 1 to 1, but I had a so so geared Hunter in p1 (lvl25), and with Monkey I have 30% dodge. I can only assume that due to gear scaling and p2 bis items, this number probably only went up for better geared Hunters with gear.

As I said, in comparison, my Feral cat has about 18% dodge, and im nearly full bis p2. Not to mention you can add another 5% thru talents. You can see how 35%+ dodge chance + another 5% from parry results in problems vs melee classes ? Tho to be fair, Rogues have insane dodge as well.

Say what you will but a hunter being anything else than a baby in meleerange compared to a warrior/ret is pretty dumb.

Even more so if you simply cant hit them because of perma evasion.

I love how a ranged class is more dangerous in melee than actual pure melee classes. Its like fighting Legolas in lord of the rings! But with a pet! How cool is that!?! Its awesome!! Now if only warriors could learn how to cast spells and wear robes so they can become gandalfs blasting magix and shii would be cool as hell!

2 Likes

Raptor strike does not ignore armor, the hunter will never do 3k in three globals, the scalling by the hunter’s agi is bad, worse than for the rogue or the warrior, a good warrior can largely dominate a melee hunter in CQC, only the lone wolf hunter + dualwield rune before nerf had a chance of doing more damage than a warrior in CqC. A good rogue destroys a melee hunter without worry.

In short you are mourners and you peddle lies, soon the hunter will make 6k in 2 globals.

Most class get 1% crit with 20 agi, Hunter need 53 agi.
Most class get 1% dodge with 20 agi, hunter need 26,5 agi.

Melee hunter spec strengh has less %crit than a lvl1 rogue. Nerf hunter.

You are right, hunters won’t do 3k in 3 globals, they will do closer to 4k

2 Likes

What did I say :dracthyr_hehe_animated:

Hit does matter in pvp. Weaponskill is the thing that doesnt matter.

very incorrect, u want at least 3% hit, and preferably 5%

Saw a level 32 dwarf hunter wreck a level 38 shaman the other day. Was funny to see.

ive killed lvl 40 warriors, druids, melee hunters, ret palas, and rogues as lvl 32-36 rogue tank. everything is possible when you are good and your enemy is bad

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FTFY, stone beat scissors. Big deal. On my warrior I have no option to compete against a metalock. There is nothing I can do because the huge armour makes me rage starved and their self heal can not be interrupted.

People that brag about beating certain classes while they have everything to counter them and make them useless, aren’t good at pvp.

I’ve beat countless amount of rogues, priests and shamans on my warrior. Does that make me a good PvPer? No.