Meta Statistik since BFAs1 and Meta Prediction for DF s2

Hey everyone,

I just had a look on all seasons since BFAs1 (highest keys 20 or 25+) and got some numbers for you about Class Popularity and some Blizzard preferencies to some classes every season.

TANKS:
BDK 24%: 3 Seasons in meta
ProtPaladin 18%: 3 seasons in meta
VDH 17%: 2 seasons in meta
Protwarrior: 16%: 3 seasons in meta
Monks: 15% 2 seasons in meta
Guardians: 10% 1 season in Meta.

We can agree that every 1st season of Expansion there is a huge disbalance among classes on Tank Role: Population of 1 class reaches more then 50% but after that this class is never getting the leading Position during the whole expansion.
Obviously - ProtPaladins will not be meta tank in s2. 55% of Popularity in s1 is way too much.

only 3 Tanks are till now in a very unfair situations and one of it or maybe even 2 (happens every 2nd season) will be prob new meta in s2 - Guardian Druid / Brewmaster / VDH.

VDH nevertheless needs a lot of strange conditions to reach the meta - damage scaling in m+ should be just unexpectedly tough. I think SLs1 was just a misscount and a huge mistake from Blizzard. s2 for VDH looks like a one more not very promising season.

HEALERS:
Druid: 29% - 5 seasons in meta
Evoker 23% - 1 season on a good spot
Shaman 21% - 4 seasons in meta
Paladin 18% - 2 seasons in meta
Priest 17% - 2 seasons in meta
MW 8% - 1 season on a good spot.

Cause I dont believe that they ll make MW great someday (they probably need a huge rework to be competitive with other healers), we will probably see the same situation as in s1 - Druids - Shamans - Evokers - every 2nd season every expansion - there are not a lot of big replacements in Healing Meta

mDPS:
Warrior 9% 0 seasons in meta
Paladin 5% 0 seasons in meta
Hunter 9% 2 seasons in meta
Rogue 29% (absolutely leader every season) 7 seasons in meta already
DK 3% 0 seasons in meta
Shaman 2% 1 season in meta but very externals depending
Monk 12% 2 seasons in meta
Druid 1% 0 seasons in meta
DH 18% already 5 seasons in meta (no wonder that they are getting nerfs every months)

I m sure that rogue will stay on leading positions almost every season and will be in meta next season as well. Pretty possible to see Retribution Paladin on 2nd melee slot cause ProtPaladin will be outed and Paladin as Class has just too many Utilities. Actually feral could take a spot together with retPala and MonkTank. thanks to so many affix counters.

rDPS:
Hunter 14% 3 seasons in meta
Priest 9% 1 season in meta
Shaman 8% 1 season in meta
Mage 20% 7 seasons in meta
Warlock 15% 2 seasons in meta
Druid 17% 6 seasons in meta
Evoker 0%

It s getting really obvious that they are trying to balance all range DPS atm and bring them to the same % of popularity: DFs1 only elemental shamans had strong problems and ofc EvokerDPS. I think they are trying to make this slot for range DPS very Affix Dependant: Every Range Class has something against affixes. Now it looks like some classes are having way too much for dealing with affixes like: Druids Priests and thats it actually - here they are - our meta rangeDPS for s2.

Well what kind of Meta setups we can see in s2:

Guardian / Shaman:Evoker / rogue / retPaladin / Shadow Priest
Monk / Shaman:Evoker / rogue:retPaladin / Shadow Priest / feral Druid

Possible setup if scaling will be scuffed again:
VDH / Shaman:Evoker / retPaladin / Shadow Priest / Boomie

Meta Classes: Paladin, Monk, Priest, Druid, Shaman

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Bit of a rubbish analysis if I’m honest.

If there is a 1% difference between best and worst tanks there will still be drastically more people playing the better tank so population / representation does not correlate to the potential of the class.

You’ve chosen to interpret this as “huge disbalance between tank classes” which is blatant bs. The difference between “best” and “worst” tanks is mostly 1-2 keylevels.

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Difference between best and worst tank - 1 min in queu or 1 day in queu

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Lol no not really maybe for guardian druids but thats it.

Because of a community perception problem, not a balance problem.

Since 10.0.7, maybe. What was the popularity for the first (and longest) part of s1?

I dont have official parsed be weeks statistik. Saidly. But i was playing a lot in the 1 part of the s1 and can say that we had probably only prot warriors.
Prot Paladins are scalling too good with gear. When 10.0.7 came out - everyone could afford to gear an alt, in this case prot paladin, and make it to main cause Andy said that prot pala is new meta.

My personal thoughts: I m not a braindead meta player, i think meta is a bs artificially made direkt by players. I m sure every class (except some like guardians, mw, devo and some others) can make highest possible keys. But “meta” classes can do it much much easier. And some classes will be very punished for small missplays. “Meta” classes has way more flexibility confronting some wierd situations and they can play some very interesting taktics. Other classes should always invent Workarounds that are not intended to be played at all. Yes - possible - but playing on “meta” is just easier.

And this “easier” brings a very very strong problem into m+ content in general: playing with this “easier class” protpaladin - makes all other players (healers and 3 dpsers) just way too unfocused with kicks and stuns. Because paladin can backup always and everybody and sometimes even do solo all kicks - some time efficient routs are even made because of it. Paladins has a strong mitigation and phys and magic sustain and if one or 2 casts (that are designed to be stoped) are going through - paladin will survive.
And now imagin when other class on tank role comes in group to players that have played 99% with prot paladins - this tank can give only 1 kick every 15 seconds, this tank cannot survive even 1 cast that has to be stoped. When tank dies because of it - group wont learn the dungeon - group wont do kick rotation - wont take marks for stuns and stops - group will just look for protpala - and if group is looking for prot pala - all tanks are going to play prot pala :slight_smile: And thats how Meta is made.
I think it s just a huge mistake from Blizzard to give SOOOOOOO much externals and kicks to one tank. It s just TOOOOOOO much. And I really hope that prot paladins will be just one shoted in high keys from autoattacks otherwise they ll stay till the end of the WoW days on top.

So prot pala was the meta tank for a very short time. We can agree on that.

Well, you don’t have to worry on that count because it’s already happening. The nerf went live this reset, and it’s now impossible to have full uptime on mitigation. Players who don’t know how to play round the gaps are already falling over when their mitigation drops.

This is BS, however. Ppala has always been the most pug friendly tank with its ability to manage most of the kicks as well as help the healer to keep the group alive, but it’s spent most of the last several years (since M+ first started) firmly middle of the pack. The only reason it was meta in 10.0.7 was that it had all those things and was also stunningly easy to play. That has changed.

Personally, I’m kind of glad it’s changed. I love ppala, but I’m not fond of playing the meta tank. And I also like to know that the people playing ppala are actually capable players so I can invite them to my keys in confidence.

Oh cmon, most of ppalas this season were not capable at all. I v seen tousends of 3400 ppalas pressing random buttons doing random bs and still timing high keys. It s not capability - it s meta reroll bs ruining all season experience for all other players.
Lets agree - so super overtuned classes shouldnot be in game. Never. Not at start of the season, not in the middle and not in the end. Said to see so slow reaction from Blizzard.

Since almost every tank player rerolled to it in 10.0.7, yeah. That’s what I said.

Thousands? No, you haven’t. More BS.

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