Metamorphosis?

This is just a way to see how many on the warlock side wants metamorphosis back, as i personally am someone who wants it to return.
I also would like to see some idea as How it could return to warlock.
My ideas are

  • Make demonic tyrant a choice node to either have tyrant or metamorphosis, works exackly like normal tyrant except the power buff goes to the player
  • Just Malevolence have the visual of metamorphosis
  • Make Summon infernal a choice node, let it be exackly like normal infernal except you get immolation aura and it gives damage/haste buff (This could make infernal a AOE talent while meta is a ST talent)
  • Give us back dark soul and have that use the metamorphosis model, put this in warlocks base tree so every spec can have it.

Now i wouldnt be suprised if people are tired of hearing people asking the return of metamorphosis, but i feel like we should discuss these thing even when the devs have said “NO”.
This is a Fantasy game and i want more of the fantasy in warlock spec to be given back, as we have slowly been stripped of iconic abilities that made warlock unique.

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unfortunately they decided years ago to give the ability of metamorphosis to demon hunters. According to a very specific logic: if someone is a warlock who uses dark energies and infuses his soul with demonic power he cannot become a demon (Kanrethad Ebonlocke aside, maybe one day we’ll find out he’s a demon hunter in disguise).

Meanwhile it is correct that a demon hunter can become a demon to kill demon, practically if he looks in the mirror he commits suicide.

For me it would be enough if the tyrant was eliminated (it has a really bad dynamic and an additional cast time in a spec already plagued by continuous cast time) and that the darksoul: knowledge returned (instant, increased damage to demons and caster) with the HD graphics of the old dark apotheosis (horns, demonic wings and claws and dark purple color)

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What about Kil’jaeden? xd
Or even the Murlocs in Legion on the Broken Shore?

The most concerning issue for me is, the new stuff / changes we have been getting every expansion, are almost nothing compared to what other classses got, leave alone getting cool stuff like meta.

Demonology: We all got excited with those new big shiny dogs yet they are just bigger vilefiends. On top of that it made our rotation even more clunky by adding an extra cast and in return we lost Nether Portal.
First version of Imp Gang Boss talent was the only new thing I liked and It got removed. So, demo still plays the same for years now without any QOL changes.

Affliction: Malefic Rupture stayed for this expansion as well for some reason. We got a new talent called Oblivion - 2nd season and it still stays dead.
Shadow priests got an Shadow Crash update once they started whining about it. Vile Taint is much worse and still no changes.

Destruction: Got the few QOL changes that other specs didn’t and thus became the better Dot spec now. Oh and also most mobile one now because of that weird shadowburn spam.
Rifts with lots of new talent nodes added yet they are not playable either.

Class Tree: Got couple of new stuff but can not pick most of them because all the talent points are locked. If I want to pick burning rush talent or faster healstone/soulstone one or improved curse then I need to either sacrifice from my hp or damage. There is no flexibility.

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Unlike we will ever get meta back, but…how did we go from legion demo to bfa…its been going downhill ever since.

There should be a choice node to pick tyrant or thal’kiel consumption.

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Should we get it back?

Yes.

Will we get it back?

I think Blizzard is too obtuse to understand why people liked Meta and want it back. They have a vision of their own for classess (and specs) and will stick to it even though it is disliked by majority of the players.

All the other reasons such as “Oh its DH with the Meta now” are meaningless as you can just call it something else. Demo’s Meta and DH’s Meta and not related in looks, play style and lore. So, its just execuses.

I switched to DH and am not going to look back. Will probably drop retail when MoP arrives to enjoy Demo’s glorious days.

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Yeah, I don’t think a single DH player would care If warlock had meta.

Always saw Metamorphosis as possible 4th specialization for warlock as a tank spec similar to bear.

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I feel like i am the only one who never cared about meta at all mostly because i just never liked demonology and secondly to me meta form was always ugly as hell and as my warlock is dwarf the meta form was extremely out of place and looked weird when my dwarf turned into shadow temu illidan.

I would personally rather take the tanking wings back as those i actually found fun to have and to play with.

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I’d like to see it make a return. It’s a cool, distinct ability and it was a shame to lose it for the sake of Demon Hunters when there’s ample room for both classes to have a variant of it.

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I miss it a lot, as well as the Dark Apotheosis glyph. The most fun I’ve had on a character. And I really don’t like what they replaced it with. Demonology right now doesn’t feel like a master of summons to me. I mean, Destruction gets instant Infernals, which are awesome. Demonology has to hard cast everything, and we get small imps.

The summons also feel like dots. I’d have loved to see a class that actually has to micro pets around actively, more like a tactician. But they didn’t do that either.

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Just name it different and then it can coexist with DH version. Call it Cyrograph or Demonic Sacrfice or whatever.

What we need is Dark Apotheosis back :slight_smile:

been dreaming with this for ages!

Heh. This is bound to be a fun topic…Metamorphosis was one of my fav times to play Demo lock for a long while. Also with that glyph that could allow you to turn into a comet when you fell from the skies. But then they had to design a whole class around that idea. Let’s rewind the clock for a bit, shall we?

I’m not a “hardcore” player, in the sense that I don’t push for M Raid, or any other very difficult content, but I have been here for a while, I do try to play most seasons if RL allows for it, often aiming at least for 2k rio and heroic raid ,and that’s fine for what I can take out of this game nowadays. Most of the content that I do in this game is with my warlock, which I created first as an undead back in 2005, over the years he transited from the horde to the alliance, back to horde, back to alliance eheh, but you get the idea.

I feel that peak warlock gameplay was in MoP and everything since then has ebbed at the class’ identity and performance, with legion being a very severe blow to our dark egos.

Going back to vanilla, Mage was THE op caster class…period. They had the best tools, the best solutions for challenges, etc. But still, warlocks beat them. Between TBC and WOTLK, locks were untouchable. And this created a sort of salty rage in the community against warlocks, given how the class was also very edgy and cool to play as. Once MoP was over, the warlock dev was thrown out the door and the class began to loose its direction, after what was IMO one of the coolest class quests in wow ever. With the release of Legion and DH, there was no longer any sense to keep meta and the “demonic transformational aspect” of warlocks since the DH was out and they had to focus on that. I’ve always looked at DH as the sort of “Warlock pet that became a class” eheh.

Nowadays, tbh I kind of like the Demonology thing where you summon hordes of demons to do your bidding and your cooldowns are impressive demons and hellcaller allows you to spawn the stronger demons etc. This certainly aligns the class with that “necromancer summoner” class a lot of players wanted wow to have (and that UH dk certainly has nowadays) but there is a sort of “ramp up” aspect of the spec which makes it sub-par in some scenarios, wherein you need various GCD to become performant, where other specs are just stupid bursty and can mow through packs in an instant. Destruction is a bit better on this, and affliction worse, but the overall feeling is that you need to ramp up damage on the warlock, and plan your CDs very well with the packs in order to display that impressive damage we ought to be known for.

Further into this the lowered reliability of healthstones in higher keys, the lack of overall support and utility save for specific curse use or demonic gateway… Yes, it feels like warlock has lost ist shine, and becomes 2nd choice at best whenever the DPS isn’t solid enough to warrant a solid pick.

I do have a few ideas that could allow the class to shine better, such as:

  • Allow at least one spec of the class to have “permanent curses” as passives. Let’s say in affliction, whenever you cast corruption or curse of agony on a target, it also receives your “chosen curse” (weakness, tongues, exhaustion) passively, similar to a sort of “on apply” unholy aura. This would ensure the curse is always put on the target and is relevant on every pull.
  • Give us some of that risk-reward thing back. Back in the day, lifetap WAS part of the rotation. Healers knew this, feared this, but all respected the warlock player that knew how to use lifetap. I would LOVE for lifetap to be back in the form of allowing you to lifetap in exchange for a full set of soulshards once every 45s-1min depending on the spec.
  • Enough with the wet noodle feeling. Except for chaosbolt, most warlock spells feel like an accumulation of wet noodles. Remember the SM/Ruin build where each shadowbolt was potentially one-shotting players? Yes a tad overtuned, but at least people thought “oh sh1t, here comes a warlock”.

Finally, I think Blizzard did a massive mistake when they decided to allow versatile classes (ie classes who can play DPS/Healer and Tank) to have DPS specs that out-perform dps-centric classes (Looking at you palas and druids, not monks). I know that Paladins are seen as the “introductory” class to WOW for most players, but still. This creates the sensation that players can just pick a versatile class and do their thing and change specs as they want, but also creates less attention from devs on the core-dps classes. I’m no rogue player, but the current consensus is that rogue needs some love and it hasn’t been shown because rogue is probably the least played of the original wow classes nowadays.

1-button spam that is coming soon will allow more players to diversify and learn improved playstyles, but I can sense that it will also showcase even further how certain classes are in serious need of rework.

Wow this has been a longer post, and not necessarily talking about metamorphosis, so here’s a cookie :slight_smile:

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Honestly they could have given us the old metamorphosis lookalike as the soul harvester demonic soul animation instead of that garbage sha looking thing.

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I agree. There are so many cool demons out there and we have a void monster as visual?

What would be your thoughts on the warlock becoming the demonic tyrant instead of summoning one?

Imagine if we could kind of meld or fuse with our demons, like fusing with an imp to turn into a ranged flamethrower or felhunter to become a melee anti-mage or a succubus to be a roguelike character or a felguard to become a brutish axe wielding melee fighter. Would be pretty cool but then again would be too much work for Blizzard.

I would like to be able to customise my demons like we would any race or dragon riding mount. A rostrum type system for warlocks like we the summoning grimoire we have when we find a new skin.

More skins and more customisations for our core demons. Also, GF:G should be a regular Felguard and not a copy of our main one.