I mentioned it before with Holy Paladin and the removal of Crusader Strike. First it is an identity loss, now it has become for healers in general a mandatory decision point to play DD in solo situations in PvE, otherwise they won’t get
done!
From what we can read in balance changes during the testing phase, it seems like Blizzard is tuning the game more like some coop game with mandatory player count and not like a MMORPG with a variety of content.
What use has playing a healer in the open world, when you can’t interrupt
, are forced in result to OUTHEAL or use your defensives specifically, just to avoid big damage spikes that were prior interruptable for you as a healer.
Worst of all, it seems that Blizzard is very keen to design the healer role now to be a specific “instanced content role pick”, instead of a specialization you want to use voluntarily.
Honestly, I am even further tempted to stop playing a healer and going back to being a mediocre Damage Dealer in the content I play. Because Healer role is literally at this point on the Alpha PTR a liability, not a role.
And before someone brings up “but they’re changing AI behavior”… THAT DOESN’T MEAN
WHEN YOU PLAY SOLO BECAUSE NO ONE ELSE BUT YOU WILL BE TARGETED!