So, here are my two cents regarding Feral. Cautiously optimistic but …
- New Talent: Gift of the Wild – Mark of the Wild is 100% more effective on yourself.
Nice, I will take it.
- Heart of the Wild has been redesigned – Perform a powerful off-role ability depending on your currently active shapeshift form.
- Bear Form: Maximum health increased by 30% for 20 seconds.
- Cat Form: Unleash an empowered Feral Frenzy on your enemy target, dealing Physical damage and additional Bleed damage over 6 sec. Awards 5 combo points.
- Moonkin Form: Call down waves of empowered falling stars upon enemies within 40 yards, dealing Astral damage over 8 seconds.
- Non-shapeshifted: Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target over 7 seconds.
This I really like. HotW was an unworthy capstone for a long time and the idea to have it cast one powerful off-spec ability is interesting. Good approach imo! But please do not leave the CD at 5 minutes…
- Forestwalk now has 2 ranks and increases your movement speed and healing received by 8/16% when you cast Regrowth.
Nice, I guess? But you just, after a long time, trimmed a lot of unnecessary two point talents from the class tree. Why go back?
- Matted Fur absorption increased by 140%. Now has 2 ranks, with rank 2 doubling the amount absorbed by rank 1.
See above, stop adding two point talents. Also, MF is so incredibly weak right now that even with 140% I hardly see how it will be worth it. May be the stat squish changes the calculus, what do I know…
- Skull Bash is no longer available to Restoration Druids.
Sorry my healing fellow druids, that sucks.
- Innervate is now a capstone in the class tree.
Hm, whatever. I don’t think Innervate is strong enough to warrant a cap stone position but meh.
- The following talents have been removed:
This concerns me greatly. First, these were nice and useful spells for Feral but hardly OP. I really, really very strongly dislike the very casual way in which useful tools get discarded. It just feels bad. I would really encourage Blizz to reconsider. Also, Feral (self-)healing takes a significant hit with this without, as I can see, any compensation. The days were Feral was king of self-heal are long, long, long gone, so you could really stop nerfing our self-heals.
I very much enjoyed helping out the healer by pressing NV in critical situations and it felt impactful. Why remove this?
- Apex Talents: Unseen Predator
- When you Ferocious Bite, you have a 75% chance to flicker to a nearby enemy and deliver an Unseen Attack.
- Unseen Slash: Slash a target, dealing Physical damage and additional Bleed damage over 6 seconds. If this effect is reapplied, any remaining damage is added to the new Bleed.
- Unseen Swipe: Swipe nearby targets, dealing Physical damage. Damage reduced beyond 5 targets.
- Unseen Attacks increase your damage done by 8/15% for 5 seconds. Additional applications extend this effect.
I like how this leans into the stealthy cat motif for Feral. Obviously it all depends on the details and tuning but this seems like it could be fun.
- Tiger’s Fury causes you to perform an Unseen Attack after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.
Nice.
- New Talent: Panther’s Guile – Mastery increased by 2%.
Sure, why not.
- New Talent: Lacerating Claws – Bleed damage increased by 10%.
More bleed damage, good.
- New Talent: Blood Spattered – Ferocious Bite’s damage to its primary target increased by 2% for each enemy affected by your Rip, up to 10.
This sounds like it could be really useful in M+, thumbs up!
- New Talent: Chomp – Chomp your target, causing Physical damage. Chomp can only be used when you have less than 30 Energy. 20 second cooldown.
Hm, a filler for when you are low on energy. Nice idea to give Feral buttons to press while waiting for energy to come back. I like it.
- New Talent: Hunger for Battle – When an enemy afflicted by your Rip dies, gain 10 Energy and your damage dealt is increased by 5% for 8 seconds, stacking up to 5 times.
Also nice, a little bit like the old Predator, helping Feral when there are lots of low HP adds to kill.
- New Talent: Focused Frenzy – Reduces the cooldown of Feral Frenzy by 15 seconds. Choice node with Frantic Frenzy.
- Frantic Frenzy: Replaces Feral Frenzy – Flicker to 5 nearby enemies in front of you and claw all enemies around them for physical damage and additional Bleed damage over 6 seconds. 45 second cooldown. Choice node with Focused Frenzy.
Adding an AoE aspect to FF is a good idea, could be useful.
- Sudden Ambush has been updated – Finishing moves have a 4% chance per combo point spent to guarantee your next Rake, Shred, or Swipe critically strikes all targets.
- Developers’ notes: This retains the increased damage and extra combo points without snapshotting.
Good change, tracking SA felt unnecessarily involved. This is one of the points where I agree with Blizz’s streamlining approach.
- Ashamane’s Guidance has been updated – Now reduces the cooldown of Incarnation: Avatar of Ashamane by 30 seconds.
Also nice, a 1min30sec major CD could help Feral if Incarn is tune strong enough.
- Druid of the Claw: Tear Down the Mighty has been updated – No longer reduces the cooldown of Feral Frenzy. Instead, damage dealt by Chomp increased by 20%.
Okay.
- Predatory Swiftness is now learned at level 30 (was a talent).
Good.
- Thrash damage increased by 50% and its cooldown is now 6 seconds.
Good, Thrash’s damage was anemic for way too long. Note sure the 50% are enough but tuning can sort that out.
- Swipe damage decreased by 20%.
Hm, why? Dont get it, particularly since we are loosing Brutal Slash (see below) but again, this is a tuning matter.
- Omen of Clarity no longer effects Thrash, only Shred and Swipe.
- Developers’ notes: This is to remove Moment of Clarity snapshotting for Thrash’s bleed.
Okay.
- Savage Fury now lasts 8 seconds (was 6 seconds).
Nice, I will take it.
- Rampant Ferocity now damages all nearby targets, not only those afflicted by Rip.
Good change, makes it easier to use. Again, streamlining done right here.
- Saber Jaws now increases the extra damage from spending extra Energy on Ferocious Bite by 50% (was 60%). This does not affect PvP combat.
Okay, whatever 
- Apex Predator triggers less often with a single Rip active and triggers more often when multiple Rips are active.
- Developers’ notes: This is a continuing effort to make Apex Predator targeted more at area-of-effect and funnel damage scenarios. It should be good on bosses, but you might take other talents in pure single target.
Not necessarily a bad thing if Apex becomes a purely AoE talent. Don’t mind if we have sufficiently strong other ST talents.
- Many talents have changed positions in the talent tree.
Hopefully in a good way!
- Berserk: Heart of the Lion icon changed.
Please let it look awesome.
- The following talents have been removed:
- Adaptive Swarm
- Berserk: Frenzy
- Bloodtalons
- Brutal Slash
- Lion’s Strength
- Unbridled Swarm
I feel really sad that AW and US are going. It was niche but I liked the bee-keeper playstyle. It was nice to have it as an option. This is an instance where I am not so convinced streamlining is such a good idea.
Loosing Berserk: Frenzy is fine if we get tuned right, the awful invest-four-points-to-get-a-somewhat-decent-cooldown is not something I will miss.
Loss of BT … I never understood why it was supposedly adding so much complexity (and we had a strong passive alternative for a while now) but I also don’t think I will miss it that much. Proccing BT could be awkward in some situations.
Loosing BS … also not necessarily bad, having BS as key component of our ST rotation always was a bit odd. If we get a proper Shred for ST/Swipe for AoE tuning, this will probably turn out well.
And one last comment unrelated to the patch notes: Bring back cosmetic Moonkin form for all Druid specs. Really, to this day I have not heard one single argument why this was necessary. Move the bonus to the talent, give us the form!