I’ve tried out all healers except for evoker, I’ve been playing healer about 3 years now. I feel extremly disappointed with holy paladin, holy priest and mistweaver. My classes feel absolutely butchered. I can understand the agenda especially with new players, I just absolutely think there were better ways to go about it. I’ve seen very different opinions on this matter, some feel there were too much button bloat and some liked it. Neither are wrong, and I dont think the discussion should be about wheter one or the other is right, better and so on because it just comes down to preference.
I think there should be an option to choose which u like best, there could’ve been choice nodes between if u as a player want it passive or not. I get extremly sad that blizzard only seems to care about one part of the groups, when it definently could be implemented stuff to suit everyone. Before buying pre patch I saw an email that they are reworking the classes and that everyone will be able to play the way they enjoy, and at the same time every ability I love have been put as passive, choice nodes between cool downs or one ability removing another.. so it only seems to be true if ur new, or simply dont like button bloat. for me it feels very empty, because i’ts not very entartaining for me to press one two one two, I liked complexicity and having options to what I could do. I never thought the enviroment was enough for complexity since even with new seasons u learn it pretty quickly and the buttons end up in muscle memory. And taking away interrupts for holy paladin and mistweaver just feels weird, it was so nice to be able to help the group and at the same time save my energy from ending up in really heavy healing situations. it dosent make sense either that resto shammy is the only one that gets to keep it, if anything its very much easier to keep track of the interrupts as a melee healer than a ranged one. I’m very much confused also about shammy and druid heal getting to keep almost everything, but holy priest, holy pala and mistweaver lost soo much and they were already simple.
Also, I saw a statement from one of blizzards guys on the beta test that just raged me. “as a new healer it can be scary to see the bars moving quickly” something in that style not exactly sure. But I feel like that only became a “problem” after they changed key system from df to war within? in df u could slowly test it out with easier keys for new players that werent scary. Thats were I began my healing journey, and it definently wasn’t scary, the most confusing part for me was dispells. I can also add that I’ve only owned a pc for 4 years, when I started out I barely knew were Q was on my keyboard. I didnt know anything, how to move my camera. I didnt know what a cool down was, defensive, my rotation, how to interrupt or what that was. literally anything u can think of, I had no idea and I got a full rack of 21-22+ keys on my warlock. That really dosent scream like a hard game to me, absolutely there are harder classes but shouldnt a game strive both to help get in new players and be able to keep its complexity?
If the goal is to gain as much money as possible which I absolutely assume, shouldnt we care for the already existing player base aswell? even if lets say 55-60% wanted this pruning, 40-45% is also a lot of income to possibly be lost. Please Blizzard, give me back my buttons and make it a choice for real! let everyone choose how they wanna play. I don’t want my favorite classes to feel unfun, let alone have to switch game