Midnight shadow priest Is Mid

Everyone’s burst is lost after combat if it’s still up. And pull lag affect everyone with the wrong graphics settings or in rare cases a bad ISP. So it sounds like you need to lower the settings, as even a potato can run this game

How the alpha currently looks, there is a whole lot more focus on dots and apparitions and a lot less on VF

Void Torrent isn’t gone, it’s the first talent of Voidweaver, and it’s Voidweavers burst
And as I said, it currently looks like Voidweaver wanna put VF talent points elsewhere, to maximize Void Blast’s damage

You can literally choose through talents if you wanna extend or not giving you the option between 2.5 sec per SW:M cast or gaining 5% more damage for the base duration, making it easier to maximize

If you really want to complain about what VF used to be, you really don’t wanna play the new DH spec as that functions exactly that way

Not to add insult to the injury but, for the last decade; has shadow ever been good outside a small window in a season here or there? :thinking:

You’re right, we only get 1 season once every few expansion

1 Like

BFA S2, S3.

DF S1 (From 0.5 onwards), S2, S4

TWW S2.

Those times are unarguable. At least.

I’d personally throw legion S1 and S3 in there too.

When we’re bad we tend to be awful, but people act like we’re literally never good.

Yeah it tends to be a couple of fights we excel at due to our spread cleave, but then we’ll get nerfed hard all around because people were complaining that we’re too strong on those few fights. And ofc getting tier bonuses that’s really synergizing with the rotation does a lot all around

I’d say for the seasons I mentioned we were just universally strong. Either in raids, or both m+ and raids. ST included.

And the seasons you mentioned I’d say it’s because of the tier bonus being good and slightly over tuned azerite powers

I don’t personally see the difference. It’s not like there will ever be a season when you don’t have something external contributing to your character power.

What I’m trying to get at is, it’s usually good sets that cause huge nerfs to the spec leading into sets that’s mediocre leaving us at the bottom of the pool

Yeah bliz does have a habit of doing that.

Give good set, get good results, nerf baseline to compensate, remove set, spec bad for half a patch because new set is mediocre, get buffed. Rinse repeat.

Exactly! I would honestly prefer base specs being stronger and sets only having minor impact

To be fair you’re mostly negligible because Disc has a much bigger presence, M+ wise.

I’m not saying it to be mean but I mean… I’d rather have a healer priest + other DPS over a shadow. Then again as a bear I need every bit of damage I can squeeze out of my DPS mates, since I hit like a wet noodle myself. :face_exhaling:

The only time people actually went out of their way to pick shadow over disc/other DPS was sometime in DF. I remember a few weeks in shadowlands too. I don’t remember which season tho… :thinking: probably one of those you’ve listed.

That is true, the only reason we get a presence in M+ puging wise, is when our damage is extremely high or when we queue up for levels lower than we need. And it’s doing those periods non priests enter the priest forum to complain about us being too strong. Which leads to massive spec nerfs which leaves us unwanted again

Honestly I think all tanks should hit like a wet noodle, so that their dps doesn’t affect peoples reasoning when choosing one

1 Like

Not since Wod sadly all the people who knew anything about how to making it good are gone.

1 Like

Unfortunately that feels like it, yeah. :frowning:

1 Like

it be like that they will still cater to the past 1% matters club.

1 Like

Basically ever since the Legion rework it’s been either completely busted or completely gutted. No-inbetween, at least in PVP.

From what I recall, SP was one of the stablest specs from Vanilla to WoD, changing very little other than mana burn being taken away in MoP and orbs being added in cata. Also you used to be able to leech mana/health to the whole raid group if I remember correctly?

It was just a solid spec so it didn’t need any changes. Come Legion and it’s been a rollercoaster of reworks because the devs can’t figure it out.

Ellipsis is however right in the sense that the spec hasn’t been as awful as people try and paint it as, but what I do think is that the enjoyability of the spec varies much more than the viability of it.

I think Enhancement shaman is a good example of the kind of opposite problem in pvp: It’s playstyle has not really changed all that much, and is actually quite close to how it operated pre-legion too, and from what I understand people don’t generally complain about the playstyle of the spec (after DF rework made it closer to how it used to be). It’s got a solid identity of huge spiky damage and burst when it manages to connect, and some decent utility to boot.

The problem with enhancement shaman is that more often than not it is tuned awfully (mana issues, survivability, why play enha when you can get better results with ele?). I basically remember Enha being good for maybe 1-3 times since Legion, and each time it has been good it’s been taken out the back and nerfed to the ground, and in that moment most people just swap to Ele because it is objectively better without any of the issues enha has.

At least with Enha’s case you have the choice to spec into another dd spec, but with shadow you do not.

TLDR: SP’s issues seem to stem fundamentally from design PoV, whereas enha’s are from tuning point of view. Both are persistent and have been the case since Legion.

Yeah Legion was the beginning of bad design for shadow. SL moved us back the right direction, and we’ve been inching closer to something good every expansion since. And with midnight putting more focus on Apparitions, is yet another good step. What we need to see now is Physic Link gone or made into a choice node, with the replacement/other talent buffing dot damage by a lot.

And honestly a new mastery. As long as our mastery is what it is, dot’s are just going to be catalysts to activate it

This is a game wide decision. Dots are pretty much all catalysts for other things now.

I just want dot’n’rot back rather than dot’n’tickle