Mirror images spawn, healer dies

This might sound a little bit out of pocket, but hear me out. What if people actually focused on killing the mirror images?

The mechanic is a joke if you have at least one (or two in a very undergeared group) player/-s playing with a turned on monitor.

Keep max distance from your tank as healer if you can and you will be fine in many situations.

Some of them are just slower, and all else the same. Then we had Xevozz teleport and and mirror. Sure we could do it with our raider mains, but decent to good geared alts and bad comp was no go.

When I no longer need the badges on my main, I won’t do them again. They aren’t difficult in a fun way.

Eh, after the first day people just made a macro:

/target mirror image
/cast whatever is quick and doesn’t cost a resource
/targetlasttarget

And just spam that every few seconds with normal retotation, it works great for warlock/hunter pets too.

Still there is a bit too much rng involved, it is quite possible to spawn several of them while randoms are being stunned and cc’d by abilities. Magister in nexus has that habit to stop time and polymorph group members in same phase.

The worst one so far is Ymiron where you can just be crapping yourself with ice while receiving a random stun as a mechanic. Or a net on Skadi, for that matter.

Are you [redacted]?

So you saying dps should ignore them?

Mirror images is the easiest affix, followed by slippery ice and plague. I don’t see how is it possible to fail mirror images if dps pay attention and swap targets.

The mirror images die with a single hit/cast, if your healer died it’s because the other 4 of you in the group ignored the mirror images.

Next time ill clip it when I’m in Oculus where the whelps spawn 16 mobs and insta kill the healer.

Allright.

I did nexus today, 6 mobs pack spawned like 10images on top. I can understand it might be stresful situation, but if everyone focus on them, they die in no time :slight_smile: but I see your point, that at times it might be overwhelming.

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