Mistweaver bugs and issues

(Spell/Talent Bugs/Issues:

  1. Chi-ji has a hidden mana cost that is 1/4 of your total mana
  2. Chi-ji’s healing to damage buff lasts only 60% of the duration it should
  3. Chi-ji’s damage isn’t converted to healing
  4. If you cast chi-ji when below 25% mana you will summon Chi-ji but not get a damage to healing buff
  5. Spinning Crane Kick’s healing is reduced by 50%, this isn’t said on a tooltip anywhere and with sck target capped it makes this spell always the worse for hps
  6. Touch of Death requires you to melee something to be able to cast it meaning if you want to use Spinning crane kick you can’t touch of death (as its a “channel” ability meaning you can’t auto attack)
  7. Healing orbs are just not in the game… like at all
  8. Current there is never a valid time to cast expel harm (costs more than vivify, heals less than vivify even ignoring mastery)(ändrad)

Covenants Bugs/Issues

  1. Fallen Order doesn’t cast anything besides soothing mist
  2. Fallen Order will only healing you
  3. Fallen Order’s Soothing Mist hits for 50% of your soothing mist
  4. Anyone hit with Bonedust brew will be cleaved by vivify
  5. Weapons of order tooltip reads increase mastery by 15% but it actually increases it by 45% which is expected as our mastery scaling is set to 3 but tooltip is bugged
  6. Bonedust brew’s 25% healing replication isn’t 25% but a flat value.
  7. Bonedust brew won’t do damage for us.
  8. Bonedust brew can heal people that don’t have the buff.
  9. Faeline Stomp won’t heal yourself

Conduit Bugs/Issues:

  1. Rising Sun Revival does 10% of revival’s PRE-Mistweaver Aura healing per hot tick interval
  2. Rising Sun Revival doesn’t scale to crits
  3. Fortifying Ingredients isn’t 5% but appears to be 10% + mw aura (appears this could be wrong on my end but its not 5% of hp)
  4. Jade bond doesn’t work with chi-ji (jade bone reduces yu’lon cd by .5 second per gust proc, if you take chi-ji it replaces yu’long meaning you completely nullify a conduit by swapping talents)
  5. Dizzying Tumble dr starts on stun so if you’re first stun 60% of the dr is wasted 6) Grounding breath increase ALL vivify healing on you not Vivifys you cast on yourself.

Credit to Abe and peakofserenity discord mw section.

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