Some collected feedback from all 4 covenants, their soulbinds, conduits.
Kyrian
Covenant ability:
Weapons of Order:
For the next 30 sec, your Mastery is increased by 15%. Additionally,
Mistweaver: Essence Font cooldown is reset instantly and heals nearby allies for (240% of Spell power) health on channel start and end
10% of base mana, Instant cast, 2 min cooldown
Only real problem with this spell is that mw mastery doesnt affect much of the mistweaver healing kit.
Signature Covenant ability: Owlslave, Summon Steward, pretty much a healthstone with non magic dispell.
Soulbinds:
Kleia: 2 super strong traits, Resonant Accolades, quite strong healing. Valiant Strikes. 1 more strong healing that can be scaled with stats, crit to be exact.
Pelagos: 2 medium traits. Let Go of the Past: stacking vers up to 5%. Combat meditation: Augments Weapons of order with extra mastery. Sadly mastery is where it is.
This covenant is super strong, the order ability alone is worth 6.4 Revival of healing. Sure revival is weak but it gives it a good comparison.
Tier S for pure strenght of healing output. Mastery has no impact on this spell.
Nightfae
Covenant ability: Faeline Stomp: Strike the ground fiercely to expose a faeline for 30 sec, dealing (60% of Attack power) Nature damage and healing allies with an Essence Font bolt. Your abilities have a 10% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Problems with the spell are it spawns a couple of yards infron of you instead direct under means you have to move to be able to reset the cooldown. The Faelin patterns are random can miss and is quite narrow. To be honest I think this ability should have a base healing effect when it hits, not just an Essence Font bolt.
Signature Covenant ability: Soulshape: Turn into a Vulpin, increasing movement speed by 30%. You may reactivate Soulshape to teleport 10 yds forward. Lasts 12 sec, or indefinitely while in a rest area.
Instant cast, 1.5 min cooldown. Mobility ability that can be augmented with groupmobility or a shadowmeld. Can be used for m+ skips or get out of bad stuff.
Soulbinds: Dreamweaver, Podtender kind of a cheatdeath. Empowered Chyrsalis, adds a small overhealing protection.
While it adds nowhere close of healing to Kyrian, it adds some utility that can be used in multiple aspects of the game from raiding, pvp and m+.
Mastery has no impact on this spell.
Venthyr
Covenant ability: Fallen Order: Opens a mirror for 24 seconds, summoning reflection of your order’s fallen Ox, Crane, and Tiger adepts every 1 to 6 seconds. Fallen Monks that have mastered the [Ox] [Crane] [Tiger] Style will also [attack your enemies with Breath of Fire] [heal with Enveloping Mist] [assault with Fists of Fury] and assist for an additional 2 sec.
Instant cast, 3 min cooldown
While I like the theme of the spell, we summon the dead monks from the orderhall mission tables. But it has lots of problems. Yea, thats the tooltip but it doesnt do what it says. Some could think it would spawn 24 monks over its durration but its tends to be about 14 monks.
Currently the soothing mist monks dont cast ENM as its stated in the tooltip. Breath of Fire monks do minicule damage while fist of fury monks do a ton of damage. This spell can do 40k damage in one pull but do 15k in the next depending on what monks you get.
To fix this there is quite a few things that could be done Summon all the monks at the start instead of over the durration and/or make it only summon the monks for the specc thats chosen, for mw that would be monks that SooM and ENM.
Make it more reliable to know what it do.
Signature Covenant ability: Door of Shadows: Wend through the shadows, appearing at the targeted location.
35 yd range, 1.5 sec cast, 1 min cooldown. This spell is astonishingly good. There will be many clever ways to use it but its far from manditory.
Soulbinds:
Nadjia the Mistblade: Temporary gaining 20% speed, thats haste, movement, cooldowns etc. and 15% increased food, flask and weapon enchant effect.
General Draven: increased healing when standing still, vers to you and your party when casting the covenant class ability.
This covenant has quite solid soulbinds and signature spell but the covenant ability needs alot of work and tooltip actually reflect what it does.
Mastery has no impact on this spell.
Necrolord
Covenant ability: Bonedust Brew: Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 15% chance to affect the target a second time at 25% effectiveness as Shadow damage or healing.
Mistweaver: Gust of Mists heals targets with your Bonedust Brew active for an additional (33.75% of Attack power)
40 yd range. Instant. 1 min cooldown
Mechanic behind this ability isnt fully understood as it doesnt do what it reads. Currently Coated targets gets healed by the vivify cleave healing, kinda like a fake Renewing Mist. If it does damage it doesnt show up in warcraftlogs. The shadowhealing isnt 25% of the orginal healing but a heal that does scale with gear, strenght unknown. Very weak overall.
Feelsbad global cooldown and traveltime.
Signature Covenant ability: Fleshcraft: Form a shield of flesh and bone over 4 sec that absorbs damage equal to 20% of your maximum health for 2 min.
Channeling near a corpse claims their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies. 4 second Channel. As a class with already 3 defensive cooldowns this doesnt add that much.
Soulbinds: Non of them affects healing
This Covenant is overall aweful. It needs a healing soulbind and the covenant ability needs to be looked over and tooltip show what it actually do. Ability should heal and do damage on impact.
Mastery has no impact on this spell.
Conduits: Overall mistweaver conduits are rather weak. Not really worth picking a correct colored Conduit instead of a strong soulbind trait.
Also yellow/utility or Finess conduits, thoes look like they are gonna need something more to a consideration. Basestats or something alike it.
Potency conduits:
Jade Bond:The cooldown reduction could defenetly be increased, requires alot of gust procs to actually get an extra Yulon in a fight. With as buggy the invokes are atm its hard to quantify how strong the increased healing from the conduit is.
Rising Sun Revival: Rising Sun kick needs to decrease the cooldown far more than just 1 second. The conduit state its gonna be 10% of the revival healing but its healing doesnt depend on what the revival heal for. From testing it has not been doing the healing it was stated to do.
Harm Denial: Inreases healing of expel Harm healing with 20%. For mw this spell does very little but wasting mana. Expel harm costs more and heals for less than vivify afterall.
Nourishing Chi: lifecocoon hot modifier is an additional 15% and this lingers after the sheild is gone. I kinda wished it used the whole healing over time modifier not just the bonus from the conduit. Also think this conduit would be fiting Defensive conduits more than Potency conduits.
Resplendent Mist: Gust of Mists has a 30% chance to do 25% more healing. No much to say about this one, its about mastery. Mastery barely affects our toolkit from talents to the whole covenant ability or raid cooldowns.
Venthyr only: Imbued Reflections: increases fallen order healing and damage with 20%. Now only the spell needs to function.
Necrolord only: Bone Marrow, increases healing and damage with 20% and when Bonedust Brew deals shadow damage or healing its cooldown is reduced with 0.5 second. Cool conduit, now the spell only has to function as well.
Kyrian only: Strike with Clarity, increases durration with 5 seconds and mastery with an additional 5%. So for mistweaver it adds very little, doesnt gain an additional Essence font in the durration.
Nightfae only: Way of the Fae, only increase damage of faestomp not its healing…
Covenant balance has a very long way to go.