It is. I usually have a harder time catching a Monk than a Druid, provided he uses his rolls, port, ring and disarm properly. Also, his team should assist and slow me when he doesn’t have those. Also, most good Monks manage to be vulnerable to Kidney only when it’s only me in their line (since they can’t run ALL the time), so if I do it and I don’t 100-0 him all by myself, he lives. And if I use all CDs to do so, then he or his teammate answer with something of their own.
A druid, once you catch him once… he has one leap which you can step. Then he’s kind of yours. Much easier to stick to as per my experience. The slow removal on Shapeshift isn’t too much of an issue as you can re slow, and he wastes a GCD. At some point he will need to heal.
Well… prepatch is preparch and many things randomly drop you, but in general, at max level whenever I play against a Monk, Blind is usually a bait. Because Monks usually play with stuff that is annoying to kill they do not always need to trinket blind unless we commit, and then we can’t commit on the Monk in Kidney. If you have to trinket a blind, playing such a comp, with no CD used in the Rogue team, you’re toast, but that shouldn’t happen UNLESS your own team has a team DCD for you (such as Darkness or Void Shift) so you’re free to simply trinket Blind as your team will then save you in return.
You need to keep in mind that it’s not MW vs Rogue team, it’s MW team vs Rogue team. If your team does nothing their supposed to do when playing with a Monk, that’s not the fault of the Kidney Shot.
Also you will not often do 100-0 on a Kidney with no CDs used. That’s just a false statement. Therefore
Is wrong as you will NOT do 100-0 on nothing every 30s. And if the enemy team uses CDs your team uses theirs (disarm, fear, stun, whatever). It’s pretty established that if you don’t play a set up comp yourself, when facing one, you win by defusing every single set up, not by just randomly throwing out CC offensively, unless it makes you win. So, again, I don’t know what you play but if you and your friends can’t agree on defensive maneuvers to peel for the vulnerable target vs a set up comp, it is not the fault of the enemy’s stun, it’s the fault of your team as a whole.
Monks have a weakness of being killed when caught and not helped. That’s how they are. But they can move. Just like discs won’t usually die in a stun, but cannot move at all versus anything.
If you remove MWs big weakness without giving it another, then why even play other healers, just play MW !
Yeah and it was so insanely broken that a Human Monk could never ever be stunned as you could WotC, then next DR trinket then WotC then racial then WotC then trinket etc. So, yeah… it was just plain stupid. Stuns are, and not only for Rogues, the supreme way to kill someone in WoW, and that spec was permanently immune to it. Beyond stupid.
Once again, you aren’t supposed to be as easily stunned in a dangerous position as a Druid if you play Monk. Your tools to avoid that are many. You need to anticipate when it comes to stuns, instead of react, abd you’re good. You won’t never be stunned, of course, the matter is being put in danger fewer times so your team can cover them all, but if you die every stun DR right now there is definitely room for improvement. Lots of room.