The Day of Noon begins in half an hour from now! I merely made the mistake to forget that the indicated time is to converge and begin discussing in an informal light.
It’s my first time managing both sorts of pages, so that’s on me. I’ll keep this in mind for future events, to actually keep better communication in general.
The caravanserai has been very joyous so far! Loved the dance and the mystery we uncovered just today. Big thank yous and much love to Zakhi for hosting this all.
We’ll converge this evening to prepare for the discussion of the routes all around Azeroth, and the plans to follow from this point, especially given yesterday’s occurrences.
The scavenging runs ended abruptly with the irruption of a mysterious enemy, seeking to enact its will of War and Misery across the Sands.
This will not stop the Vulpera from continuing the festivities and answer the call of the Wailing Bone. A Last Pilgrimage, in Vol’dun, in the name of those who fought for us and couldn’t be here today.
P.S: The Events start at 7:30 PM. We’ll probably be there from 7 PM onwards as previously indicated. Sorry for any confusion it may have caused!
Really good few days in Vol’dun! The back-to-back events over the last couple of weeks that allowed the actually engaging side of vulpera lore shine are exactly what we should be seeing more of!
The Mizuk comes to an end, with the reveal of a mysterious foe who is definitely bent on making the lives of any sand dweller even more miserable than usual!
How great.
This Chapter is now closed, and the vulpera will return to their corresponding places and homes…
…And we will see him again, as it always happens with these events.
The Dark Storyteller, The Loa of the Eclipse, of Extinction, and War,
is already preparing his plot for Vol’dun. A new saga to come, a saga of woes and wonders, culminating in an atrocity and tragedy…
The New Chronicle of Vol’dun shall be narrated upon you!
P.S: Before our tremendously dramatic finale, we had a small discussion, gathering notes for the vulpera in terms of trade opportunities beyond Zandalar. Here is what we discussed brought up together <3
Tricks and Trips in Azeroth
TRICKS AND TIPS IN AZEROTH
ARGENT CRUSADE
Those in need. Argents have proven a viable companion for some ordeals. With how spread they are in Northrend and the Plaguelands, it’s more than possible they could welcome supplies from trusty partners.
NORTHREND
The safest way to approach is the Borean Tundra.
Recommended to carry pelts and furs to keep warm in all ways. Your coat will most probably get thicker.
The lands are generally infested with Undead. To find help from the local Argents, or carrying peoples or spells of Holy and Fire inclinations may be useful.
The Tuskarr of Northrend may seem imposing, but they’re friendly and open to trade. Goods like maps, fish, furs…the latter helpful against the bitter cold. They will be by the shorelines of the land.
The Taunka, too, could participate in trade with the vulpera, with similar goods alongside totemic charms, and the essential difference being that they are inland.
STRANGLETHORN - BOOTY BAY
Good booze and drinks in Booty Bay! Trolwhip, Cherry gog It seems to be a good spot for trade in general, even if the place may seem a bit shady.
Neutral grounds and trade from everywhere and everyone at once. At least, everyone willing to participate there.
Relatively safe…though there has been an instance of someone being shot in their markets.
Best to leave wagons behind and conduct trade one by one.
BADLANDS
Atop the mountains, there is a goblin settlement. A group especially fixated on scraps and trikes…The mechanical types may
The active volcano to the south, and the dwarves to the north may prove nuisances against trade, so make sure to stay low!
Possible sightings of corrupted dragon-kin, if one is brave to face them and make use of the spoils…
TOL BARAD
May prove viable in the near future, should the locals manage to reconstruct the place properly. The Artisan Consortium may even have a paw in such effort, should anyone manage to drag Aisha into the fray.
OTHER TIPS
Freehold is also mentioned in general, but it may prove unsafe even with the presence of kin. Traders are shady and dangerous.
Gadgetzan may be an interesting alternative to the Badlands settlement in terms of mechanical goods and safety.