MM hunter and volley

I know it’s a bit strange to ask but how big is difference between runing volley vs lock and load in M+. I’m just not a fun of volley and find it clunky.

I use lock & load and I’ve yet to meet another hunter do more damage than me overall in a dungeon - Though I’m one of those sweaty nerds who try really hard and nerd out. It works perfectly fine, so play what you prefer between the two imo.

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Everything about MM is clunky and un-enjoyable.

Lock and load will give you better boss and prio damage, volley will give you more aoe.

Volley in of itself doesn’t deal that much damage, but it gives you trickshot for 6 seconds which is not consumed, meaning that it allows you to essentially skip 2-3 multi shots.

Here is an opener on aoe without volley:
Double tap > explosive shot > multi shot(MS) > wild spirits > Trueshot > AS > MS > AS
As i don’t play this talent setup i am not entirely sure on the order of MS and wild spirits, could be that they are supposed to be changed around or even trueshot before MS.

In the same amount of globals the volley setup will do.
Double tap > Explosive shot > Wild Spirits > Volley > True Shot > AS > AS > Rapid fire
So you can fit an entire rapid fire in along with not focus starving due to having to cast MS.

Did a quick test run with both these bursts on 3 targets, here are the results.
No volley - around 100k damage on average (12.5k dps)
Volley - around 120k damage (15k dps)

You will also have 1 volley in between every trueshot, which allows you to again skip 2 multishots, and that’s a massive amount of focus saved currently.

Personally i find volley makes MM much much less clunky to play, allowing you to setup a burst without throwing in fillers every other GCD, and i think it’s just a matter of learning how to play with it that will change that, cause i found it clunky in the beginning aswell.

So to answer you quesiton, is volley better? Yes most definitely. Can you play lock and load and be fine? absolutely. It just give a different damage pattern.

More power to you for running sub-optimal talents in a scenario where most of what you’re killing are AoE’able groups, but you must have seen some very bad Hunters OR, the more likely, you simply outgear them if you’re overall damage is higher than a Volley-using Hunter.

@OP; you need to use a better adjective than clunky. I can only imagine you mean cumbersome? But I find it hard to agree that because a spell is targeted ground AoE, it qualifies as ‘clunky’

I use lock and load simply because I’d rather put an instant aimed shot through a pack with trick shots than get some gradual aoe with volley. The procs are a bit hit and miss but occasionally you can line up 3 in a row for some really nice damage.

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