- Trick Shots should proc at 2+ targets, down from 3+ targets.
Currently we have no interesting two target cleave besides using Multi-Shot instead of Arcane Shot. Very boring imo.
- Make Trick Shots scale with the amount of targets it hits.
In other words: let it do more damage if it hits fewer targets, and do less damage if it hits more targets. It should scale down from 80% and decrease all the way down to 50%, in 10% increments. For two targets the ricochet does 80% of the full damage, on 3 targets it deals 70% of the full damage, on 4 targets it deals 60% of the full damage, on 5 targets it deals 50% of full damage. This would make more sense and be more satisfying.
- Make every target your Multi-Shot hits debuffed with Vulnerable. Aimed Shot and Rapid Fire will ricochet at up to 5 additional targets that are affected with Vulnerable. Vulnerable gets consumed when a target gets hit with either Aimed Shot or Rapid Fire.
Range 20 yards.
At the moment, the way AM and RF ricochet is kinda awkward. If the tank decides to move the targets the stacked mobs can get slightly seperated, leading to the ricochet not hitting every target. Having it based on a debuff, and increasing the range of it, would make it way more satisfying. Just like it worked with the old Vulnerable + Trick Shots in Legion, where the range for the ricochet was way larger.